int flags);
int inet_shutdown(struct socket *sock, int how);
int inet_listen(struct socket *sock, int backlog);
+int __inet_listen_sk(struct sock *sk, int backlog);
void inet_sock_destruct(struct sock *sk);
int inet_bind(struct socket *sock, struct sockaddr *uaddr, int addr_len);
int inet_bind_sk(struct sock *sk, struct sockaddr *uaddr, int addr_len);
return 0;
}
-/*
- * Move a socket into listening state.
- */
-int inet_listen(struct socket *sock, int backlog)
+int __inet_listen_sk(struct sock *sk, int backlog)
{
- struct sock *sk = sock->sk;
- unsigned char old_state;
+ unsigned char old_state = sk->sk_state;
int err, tcp_fastopen;
- lock_sock(sk);
-
- err = -EINVAL;
- if (sock->state != SS_UNCONNECTED || sock->type != SOCK_STREAM)
- goto out;
-
- old_state = sk->sk_state;
if (!((1 << old_state) & (TCPF_CLOSE | TCPF_LISTEN)))
- goto out;
+ return -EINVAL;
WRITE_ONCE(sk->sk_max_ack_backlog, backlog);
/* Really, if the socket is already in listen state
err = inet_csk_listen_start(sk);
if (err)
- goto out;
+ return err;
+
tcp_call_bpf(sk, BPF_SOCK_OPS_TCP_LISTEN_CB, 0, NULL);
}
- err = 0;
+ return 0;
+}
+
+/*
+ * Move a socket into listening state.
+ */
+int inet_listen(struct socket *sock, int backlog)
+{
+ struct sock *sk = sock->sk;
+ int err = -EINVAL;
+
+ lock_sock(sk);
+
+ if (sock->state != SS_UNCONNECTED || sock->type != SOCK_STREAM)
+ goto out;
+
+ err = __inet_listen_sk(sk, backlog);
out:
release_sock(sk);