VSQRTS always uses the standard FPSCR value as it is a Neon instruction.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
float32 HELPER(rsqrts_f32)(float32 a, float32 b, CPUState *env)
{
- float_status *s = &env->vfp.fp_status;
+ float_status *s = &env->vfp.standard_fp_status;
float32 two = int32_to_float32(2, s);
float32 three = int32_to_float32(3, s);
float32 product;