int left_block[8];
int i;
- //FIXME deblocking can skip fill_caches much of the time with multiple slices too.
- // the actual condition is whether we're on the edge of a slice,
- // and even then the intra and nnz parts are unnecessary.
- if(for_deblock && h->slice_num == 1 && !FRAME_MBAFF)
+ //FIXME deblocking could skip the intra and nnz parts.
+ if(for_deblock && (h->slice_num == 1 || h->slice_table[mb_xy] == h->slice_table[mb_xy-s->mb_stride]) && !FRAME_MBAFF)
return;
//wow what a mess, why didn't they simplify the interlacing&intra stuff, i can't imagine that these complex rules are worth it
h->left_mb_xy[0] = left_xy[0];
h->left_mb_xy[1] = left_xy[1];
if(for_deblock){
- topleft_type = h->slice_table[topleft_xy ] < 255 ? s->current_picture.mb_type[topleft_xy] : 0;
+ topleft_type = 0;
+ topright_type = 0;
top_type = h->slice_table[top_xy ] < 255 ? s->current_picture.mb_type[top_xy] : 0;
- topright_type= h->slice_table[topright_xy] < 255 ? s->current_picture.mb_type[topright_xy]: 0;
left_type[0] = h->slice_table[left_xy[0] ] < 255 ? s->current_picture.mb_type[left_xy[0]] : 0;
left_type[1] = h->slice_table[left_xy[1] ] < 255 ? s->current_picture.mb_type[left_xy[1]] : 0;
}
#if 1
- //FIXME direct mb can skip much of this
if(IS_INTER(mb_type) || IS_DIRECT(mb_type)){
int list;
for(list=0; list<1+(h->slice_type==B_TYPE); list++){
h->ref_cache[list][scan8[0] + 4 - 1*8]= topright_type ? LIST_NOT_USED : PART_NOT_AVAILABLE;
}
+ if(IS_SKIP(mb_type) || IS_DIRECT(mb_type))
+ continue;
h->ref_cache[list][scan8[5 ]+1] =
h->ref_cache[list][scan8[7 ]+1] =
sub_partition_count[i]= b_sub_mb_type_info[ h->sub_mb_type[i] ].partition_count;
h->sub_mb_type[i]= b_sub_mb_type_info[ h->sub_mb_type[i] ].type;
}
- if( IS_DIRECT(h->sub_mb_type[0]) || IS_DIRECT(h->sub_mb_type[1])
- || IS_DIRECT(h->sub_mb_type[2]) || IS_DIRECT(h->sub_mb_type[3])) {
+ if( IS_DIRECT(h->sub_mb_type[0] | h->sub_mb_type[1] |
+ h->sub_mb_type[2] | h->sub_mb_type[3]) ) {
pred_direct_motion(h, &mb_type);
if( h->ref_count[0] > 1 || h->ref_count[1] > 1 ) {
for( i = 0; i < 4; i++ )