Merge branch 'devel/master' into devel/graphics 93/258793/2
authorDavid Steele <david.steele@samsung.com>
Tue, 25 May 2021 23:25:37 +0000 (00:25 +0100)
committerDavid Steele <david.steele@samsung.com>
Wed, 26 May 2021 10:43:35 +0000 (11:43 +0100)
Change-Id: Ia4b90e49af7ce16a94a245c83677522cfb728aa5

1  2 
automated-tests/src/dali/dali-test-suite-utils/test-graphics-buffer.cpp
dali/integration-api/scene.cpp
dali/integration-api/scene.h
dali/internal/event/common/scene-impl.cpp
dali/internal/event/common/scene-impl.h

index fb06c3dc9167835d46dcbee1be1189d861daf23b,d8a1b1a668aafe85bcbe8d679dac5a19abeaf929..21eecf414b6418f124c551ed09f68f1bd1f10528
@@@ -87,8 -87,7 +87,8 @@@ void TestGraphicsBuffer::BindAsUniformB
    Graphics::UniformBlockInfo uboInfo{};
    reflection->GetUniformBlock(0, uboInfo);
  
-   auto offset = uboBinding.offset;
-   auto* data = memory.data() + offset;
 -  auto* data = memory.data();
++  auto  offset = uboBinding.offset;
++  auto* data   = memory.data() + offset;
  
    for(const auto& member : uboInfo.members)
    {
Simple merge
Simple merge