The validation for it ends up being quite simple, but I hadn't got
around to it before merging the driver. For backwards compatibility,
we also need to add a flag so that the userspace GL driver can easily
tell if the kernel will allow ETC1 textures (on an old kernel, it will
continue to convert to RGBA8)
Signed-off-by: Eric Anholt <eric@anholt.net>
pm_runtime_put(&vc4->v3d->pdev->dev);
break;
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
+ case DRM_VC4_PARAM_SUPPORTS_ETC1:
args->value = true;
break;
default:
cpp = 1;
break;
case VC4_TEXTURE_TYPE_ETC1:
+ /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
+ * pixels.
+ */
+ cpp = 8;
+ width = (width + 3) >> 2;
+ height = (height + 3) >> 2;
+ break;
case VC4_TEXTURE_TYPE_BW1:
case VC4_TEXTURE_TYPE_A4:
case VC4_TEXTURE_TYPE_A1:
#define DRM_VC4_PARAM_V3D_IDENT1 1
#define DRM_VC4_PARAM_V3D_IDENT2 2
#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
+#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
struct drm_vc4_get_param {
__u32 param;