drm/vc4: Add support for rendering with ETC1 textures.
authorEric Anholt <eric@anholt.net>
Fri, 4 Nov 2016 01:53:10 +0000 (18:53 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 4 Nov 2016 01:55:46 +0000 (18:55 -0700)
The validation for it ends up being quite simple, but I hadn't got
around to it before merging the driver.  For backwards compatibility,
we also need to add a flag so that the userspace GL driver can easily
tell if the kernel will allow ETC1 textures (on an old kernel, it will
continue to convert to RGBA8)

Signed-off-by: Eric Anholt <eric@anholt.net>
drivers/gpu/drm/vc4/vc4_drv.c
drivers/gpu/drm/vc4/vc4_validate.c
include/uapi/drm/vc4_drm.h

index 8703f56..b087404 100644 (file)
@@ -78,6 +78,7 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
                pm_runtime_put(&vc4->v3d->pdev->dev);
                break;
        case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
+       case DRM_VC4_PARAM_SUPPORTS_ETC1:
                args->value = true;
                break;
        default:
index 26503e3..e18f882 100644 (file)
@@ -644,6 +644,13 @@ reloc_tex(struct vc4_exec_info *exec,
                cpp = 1;
                break;
        case VC4_TEXTURE_TYPE_ETC1:
+               /* ETC1 is arranged as 64-bit blocks, where each block is 4x4
+                * pixels.
+                */
+               cpp = 8;
+               width = (width + 3) >> 2;
+               height = (height + 3) >> 2;
+               break;
        case VC4_TEXTURE_TYPE_BW1:
        case VC4_TEXTURE_TYPE_A4:
        case VC4_TEXTURE_TYPE_A1:
index ad7edc3..69caa21 100644 (file)
@@ -286,6 +286,7 @@ struct drm_vc4_get_hang_state {
 #define DRM_VC4_PARAM_V3D_IDENT1               1
 #define DRM_VC4_PARAM_V3D_IDENT2               2
 #define DRM_VC4_PARAM_SUPPORTS_BRANCHES                3
+#define DRM_VC4_PARAM_SUPPORTS_ETC1            4
 
 struct drm_vc4_get_param {
        __u32 param;