The RootRenderNode in Android is changing bounds dynamically. This is a
temporary fix to accomodate that behaviour. (See also b/
31304115)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=
2358793002
Review-Url: https://codereview.chromium.org/
2358793002
return fallback_plan();
}
+
+void SkLiteDL::setBounds(const SkRect& bounds) {
+ fBounds = bounds;
+}
void drawAtlas(const SkImage*, const SkRSXform[], const SkRect[], const SkColor[], int,
SkXfermode::Mode, const SkRect*, const SkPaint*);
+ void setBounds(const SkRect& bounds);
+
private:
SkLiteDL(SkRect);
~SkLiteDL();