this was accidentally !! instead of ! as intended
Fixes: c4702204bc3 ("zink: optimize shader recalc")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12535>
{
bool hash_changed = false;
bool default_variants = true;
- bool first = !!prog->modules[PIPE_SHADER_VERTEX];
+ bool first = !prog->modules[PIPE_SHADER_VERTEX];
u_foreach_bit(pstage, ctx->dirty_shader_stages & prog->stages_present) {
assert(prog->shaders[pstage]);
struct zink_shader_module *zm = get_shader_module_for_stage(ctx, prog->shaders[pstage], prog);