state->rs_dirty = true;
}
- state->disable_multisample = pipeline->disable_multisample;
- if (pipeline->graphics_create_info.pMultisampleState) {
- const VkPipelineMultisampleStateCreateInfo *ms = pipeline->graphics_create_info.pMultisampleState;
- state->rs_state.multisample = ms->rasterizationSamples > 1;
- state->sample_mask = ms->pSampleMask ? ms->pSampleMask[0] : 0xffffffff;
- state->blend_state.alpha_to_coverage = ms->alphaToCoverageEnable;
- state->blend_state.alpha_to_one = ms->alphaToOneEnable;
- state->blend_dirty = true;
- state->rs_dirty = true;
- state->min_samples = 1;
- state->sample_mask_dirty = true;
- fb_samples = ms->rasterizationSamples;
- if (ms->sampleShadingEnable) {
- state->min_samples = ceil(ms->rasterizationSamples * ms->minSampleShading);
- if (state->min_samples > 1)
- state->min_samples = ms->rasterizationSamples;
- if (state->min_samples < 1)
- state->min_samples = 1;
- }
- if (pipeline->force_min_sample)
- state->min_samples = ms->rasterizationSamples;
- state->min_samples_dirty = true;
- } else {
- state->rs_state.multisample = false;
- state->sample_mask_dirty = state->sample_mask != 0xffffffff;
- state->sample_mask = 0xffffffff;
- state->min_samples_dirty = state->min_samples;
- state->min_samples = 0;
- state->blend_dirty |= state->blend_state.alpha_to_coverage || state->blend_state.alpha_to_one;
- state->blend_state.alpha_to_coverage = false;
- state->blend_state.alpha_to_one = false;
- state->rs_dirty = true;
- }
-
if (pipeline->graphics_create_info.pDepthStencilState) {
const VkPipelineDepthStencilStateCreateInfo *dsa = pipeline->graphics_create_info.pDepthStencilState;
state->blend_dirty = true;
}
+ state->disable_multisample = pipeline->disable_multisample;
+ if (pipeline->graphics_create_info.pMultisampleState) {
+ const VkPipelineMultisampleStateCreateInfo *ms = pipeline->graphics_create_info.pMultisampleState;
+ state->rs_state.multisample = ms->rasterizationSamples > 1;
+ state->sample_mask = ms->pSampleMask ? ms->pSampleMask[0] : 0xffffffff;
+ state->blend_state.alpha_to_coverage = ms->alphaToCoverageEnable;
+ state->blend_state.alpha_to_one = ms->alphaToOneEnable;
+ state->blend_dirty = true;
+ state->rs_dirty = true;
+ state->min_samples = 1;
+ state->sample_mask_dirty = true;
+ fb_samples = ms->rasterizationSamples;
+ if (ms->sampleShadingEnable) {
+ state->min_samples = ceil(ms->rasterizationSamples * ms->minSampleShading);
+ if (state->min_samples > 1)
+ state->min_samples = ms->rasterizationSamples;
+ if (state->min_samples < 1)
+ state->min_samples = 1;
+ }
+ if (pipeline->force_min_sample)
+ state->min_samples = ms->rasterizationSamples;
+ state->min_samples_dirty = true;
+ } else {
+ state->rs_state.multisample = false;
+ state->sample_mask_dirty = state->sample_mask != 0xffffffff;
+ state->sample_mask = 0xffffffff;
+ state->min_samples_dirty = state->min_samples;
+ state->min_samples = 0;
+ state->blend_dirty |= state->blend_state.alpha_to_coverage || state->blend_state.alpha_to_one;
+ state->blend_state.alpha_to_coverage = false;
+ state->blend_state.alpha_to_one = false;
+ state->rs_dirty = true;
+ }
+
if (!dynamic_states[conv_dynamic_state_idx(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT)]) {
const VkPipelineVertexInputStateCreateInfo *vi = pipeline->graphics_create_info.pVertexInputState;
int i;