}
@property env {
[[ If $env is $null then the process created by this object is
- going to inherit the enviroment of this process.
+ going to inherit the environment of this process.
In case $env is not $null then the environment variables declared
in this object will represent the environment passed to the new process.
- If @Efl.Net.Dialer_Http_Primary_Mode.auto, then
@Efl.Net.Dialer_Http_Primary_Mode.download or
@Efl.Net.Dialer_Http_Primary_Mode.upload will be
- choosen based on the @.method: if "PUT", then it's
+ chosen based on the @.method: if "PUT", then it's
upload, otherwise it's download.
- If @Efl.Net.Dialer_Http_Primary_Mode.upload, applying
This function thaws (in other words "unfreezes") the given layout
object.
- Note: If sucessive freezes were done, an equal number of thaws will
+ Note: If successive freezes were done, an equal number of thaws will
be required.
See also @.calc_freeze.
*/
function EflLayoutSignalCb {
- [[EflLayoutSignalCb function that is called when a specifc pair of signal/emision is triggered
+ [[EflLayoutSignalCb function that is called when a specifc pair of signal/emission is triggered
@since 1.22
]]
[[Implementation of this container's layout algorithm.
EFL will call this function whenever the contents of this
- container need to be re-layed out on the canvas.
+ container need to be re-laid out on the canvas.
- This can be overriden to implement custom layout behaviours.
+ This can be overriden to implement custom layout behaviors.
]]
}
}
[[Closes an open Eina.File.]]
params {
@in file: ptr(Eina.File); [[Eina file handle]]
- // Here we're just interested whether the promise was fullfilled or not. No value needed.
+ // Here we're just interested whether the promise was fulfilled or not. No value needed.
}
return: future<int> @owned; [[Close return code]]
}
flush,pre: void; [[After this event, the manager object will calculate relations in the graph. Can be used to add / remove children in a lazy fashion.]]
coords,dirty: void; [[Cached relationship calculation results have been invalidated.]]
manager_focus,changed : Efl.Ui.Focus.Object; [[The manager_focus property has changed. The previously focused object is passed as an event argument.]]
- dirty_logic_freeze,changed : bool; [[Called when this focus manager is frozen or thawed, even_info beeing $true indicates that it is now frozen, $false indicates that it is thawed.]]
+ dirty_logic_freeze,changed : bool; [[Called when this focus manager is frozen or thawed, even_info being $true indicates that it is now frozen, $false indicates that it is thawed.]]
}
}
Use this method to delay expensive operations until user configuration
has finished, to avoid building the object in a "default" state in the
constructor, just to have to throw it all away because a user
- configuration (a property being set, for example) requires a diferent
+ configuration (a property being set, for example) requires a different
state.
This is the last call inside efl_add() and will set @.finalized to $true
once it returns.
get {
}
values {
- interpolator: Efl.Interpolator; [[Interpolator which indicates interpolation fucntion. Efl_Interpolator is required.]]
+ interpolator: Efl.Interpolator; [[Interpolator which indicates interpolation function. Efl_Interpolator is required.]]
}
}
animation_apply {