if (GET_CODE (operands[0]) != MEM || GET_CODE (operands[1]) != MEM)
{
+ if (rtx_equal_p (low[0], operands[2]))
+ {
+ output_asm_insn (AS2 (mov%L0,%2,%0), high);
+ output_asm_insn (AS2 (add%L0,%1,%0), low);
+ output_asm_insn (AS2 (adc%L0,%1,%0), high);
+ RET;
+ }
+ if (rtx_equal_p (high[0], operands[2]))
+ {
+ if (GET_CODE (operands[0]) != MEM)
+ {
+ output_asm_insn (AS2 (mov%L0,%2,%0), low);
+ output_asm_insn (AS2 (mov%L0,%2,%0), high);
+ output_asm_insn (AS2 (add%L0,%1,%0), low);
+ output_asm_insn (AS2 (adc%L0,%1,%0), high);
+ }
+ else
+ {
+ /* It's too late to ask for a scratch now - but this
+ will probably not happen too often. */
+ output_asm_insn (AS2 (add%L1,%2,%1), low);
+ output_asm_insn (AS2 (mov%L0,%1,%0), low);
+ output_asm_insn (AS2 (mov%L1,%2,%1), low);
+ output_asm_insn (AS2 (mov%L0,%2,%0), high);
+ output_asm_insn (AS2 (adc%L0,%1,%0), high);
+ output_asm_insn (AS2 (sub%L1,%0,%1), low);
+ output_asm_insn (AS1 (neg%L1,%1), low);
+ }
+ RET;
+ }
output_asm_insn (AS2 (mov%L1,%3,%1), xops);
output_asm_insn (AS2 (mov%L0,%2,%0), xops);
}