v = xine_get_stream_info(ev->stream, XINE_STREAM_INFO_VIDEO_RATIO);
ev->ratio = (double)v / 10000.0;
ev->just_loaded = 1;
+ ev->get_poslen = 0;
{
pthread_attr_t thattr;
pthread_attr_init(&thattr);
pthread_create(&ev->get_pos_len_th, NULL, _em_get_pos_len_th, ev);
pthread_attr_destroy(&thattr);
+
+ ev->get_pos_thread_deleted = 0;
}
// em_debug(ev);
return ev;
ev->delete_me = 1;
// pthread_mutex_lock(&(ev->seek_mutex));
pthread_cond_broadcast(&(ev->seek_cond));
-// pthread_mutex_lock(&(ev->get_pos_len_mutex));
- pthread_cond_broadcast(&(ev->get_pos_len_cond));
while (ev->seek_to);
- while (ev->get_poslen);
+
+// pthread_mutex_lock(&(ev->get_pos_len_mutex));
+ if (!ev->get_pos_thread_deleted)
+ {
+ pthread_cond_broadcast(&(ev->get_pos_len_cond));
+ while (ev->get_poslen);
+ }
+
printf("EX pause end...\n");
if (!emotion_object_play_get(ev->obj))
// if (xine_get_param(ev->stream, XINE_PARAM_SPEED) == XINE_SPEED_PAUSE)
for (;;)
{
pthread_cond_wait(&(ev->get_pos_len_cond), &(ev->get_pos_len_mutex));
- while (ev->get_poslen > 0)
+ while (ev->get_poslen > 0 || ev->delete_me)
{
int pos_stream = 0;
int pos_time = 0;
if (ev->delete_me)
{
ev->get_poslen = 0;
+ ev->get_pos_thread_deleted = 1;
return NULL;
}
ev->get_poslen = 0;
pthread_cond_t get_pos_len_cond;
pthread_mutex_t seek_mutex;
pthread_mutex_t get_pos_len_mutex;
+ unsigned char get_pos_thread_deleted : 1;
};
struct _Emotion_Xine_Video_Frame