using namespace brw;
+static inline int
+type_size_scalar_dwords(const struct glsl_type *type, bool bindless)
+{
+ return glsl_count_dword_slots(type, bindless);
+}
+
+static void
+brw_nir_lower_tue_outputs(nir_shader *nir, const brw_tue_map *map)
+{
+ nir_foreach_shader_out_variable(var, nir) {
+ int location = var->data.location;
+ assert(location >= 0);
+ assert(map->start_dw[location] != -1);
+ var->data.driver_location = map->start_dw[location];
+ }
+
+ nir_lower_io(nir, nir_var_shader_out, type_size_scalar_dwords,
+ nir_lower_io_lower_64bit_to_32);
+}
+
+static void
+brw_compute_tue_map(struct nir_shader *nir, struct brw_tue_map *map)
+{
+ memset(map, 0, sizeof(*map));
+
+ map->start_dw[VARYING_SLOT_TASK_COUNT] = 0;
+
+ /* Words 1-3 are used for "Dispatch Dimensions" feature, to allow mapping a
+ * 3D dispatch into the 1D dispatch supported by HW. So ignore those.
+ */
+
+ /* From bspec: "It is suggested that SW reserve the 16 bytes following the
+ * TUE Header, and therefore start the SW-defined data structure at 32B
+ * alignment. This allows the TUE Header to always be written as 32 bytes
+ * with 32B alignment, the most optimal write performance case."
+ */
+ map->per_task_data_start_dw = 8;
+
+
+ /* Compact the data: find the size associated with each location... */
+ nir_foreach_shader_out_variable(var, nir) {
+ const int location = var->data.location;
+ if (location == VARYING_SLOT_TASK_COUNT)
+ continue;
+ assert(location >= VARYING_SLOT_VAR0);
+ assert(location < VARYING_SLOT_MAX);
+
+ map->start_dw[location] += type_size_scalar_dwords(var->type, false);
+ }
+
+ /* ...then assign positions using those sizes. */
+ unsigned next = map->per_task_data_start_dw;
+ for (unsigned i = 0; i < VARYING_SLOT_MAX; i++) {
+ if (i == VARYING_SLOT_TASK_COUNT)
+ continue;
+ if (map->start_dw[i] == 0) {
+ map->start_dw[i] = -1;
+ } else {
+ const unsigned size = map->start_dw[i];
+ map->start_dw[i] = next;
+ next += size;
+ }
+ }
+
+ map->size_dw = ALIGN(next, 8);
+}
+
+static void
+brw_print_tue_map(FILE *fp, const struct brw_tue_map *map)
+{
+ fprintf(fp, "TUE map (%d dwords)\n", map->size_dw);
+ fprintf(fp, " %4d: VARYING_SLOT_TASK_COUNT\n",
+ map->start_dw[VARYING_SLOT_TASK_COUNT]);
+
+ for (int i = VARYING_SLOT_VAR0; i < VARYING_SLOT_MAX; i++) {
+ if (map->start_dw[i] != -1) {
+ fprintf(fp, " %4d: VARYING_SLOT_VAR%d\n", map->start_dw[i],
+ i - VARYING_SLOT_VAR0);
+ }
+ }
+
+ fprintf(fp, "\n");
+}
+
const unsigned *
brw_compile_task(const struct brw_compiler *compiler,
void *mem_ctx,
prog_data->base.local_size[1] = nir->info.workgroup_size[1];
prog_data->base.local_size[2] = nir->info.workgroup_size[2];
+ brw_compute_tue_map(nir, &prog_data->map);
+
const unsigned required_dispatch_width =
brw_required_dispatch_width(&nir->info, key->base.subgroup_size_type);
nir_shader *shader = nir_shader_clone(mem_ctx, nir);
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
+ NIR_PASS_V(shader, brw_nir_lower_tue_outputs, &prog_data->map);
NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width);
brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
fs_visitor *selected = v[selected_simd];
prog_data->base.prog_mask = 1 << selected_simd;
+ if (unlikely(debug_enabled)) {
+ fprintf(stderr, "Task Output ");
+ brw_print_tue_map(stderr, &prog_data->map);
+ }
+
fs_generator g(compiler, params->log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_TASK);
if (unlikely(debug_enabled)) {
return g.get_assembly();
}
+static void
+brw_nir_lower_tue_inputs(nir_shader *nir, const brw_tue_map *map)
+{
+ if (!map)
+ return;
+
+ nir_foreach_shader_in_variable(var, nir) {
+ int location = var->data.location;
+ assert(location >= 0);
+ assert(map->start_dw[location] != -1);
+ var->data.driver_location = map->start_dw[location];
+ }
+
+ nir_lower_io(nir, nir_var_shader_in, type_size_scalar_dwords,
+ nir_lower_io_lower_64bit_to_32);
+}
+
const unsigned *
brw_compile_mesh(const struct brw_compiler *compiler,
void *mem_ctx,
nir_shader *shader = nir_shader_clone(mem_ctx, nir);
brw_nir_apply_key(shader, compiler, &key->base, dispatch_width, true /* is_scalar */);
+ NIR_PASS_V(shader, brw_nir_lower_tue_inputs, params->tue_map);
NIR_PASS_V(shader, brw_nir_lower_simd, dispatch_width);
brw_postprocess_nir(shader, compiler, true /* is_scalar */, debug_enabled,
fs_visitor *selected = v[selected_simd];
prog_data->base.prog_mask = 1 << selected_simd;
+ if (unlikely(debug_enabled)) {
+ if (params->tue_map) {
+ fprintf(stderr, "Mesh Input ");
+ brw_print_tue_map(stderr, params->tue_map);
+ }
+ }
+
fs_generator g(compiler, params->log_data, mem_ctx,
&prog_data->base.base, false, MESA_SHADER_MESH);
if (unlikely(debug_enabled)) {
return g.get_assembly();
}
+static fs_reg
+get_mesh_urb_handle(const fs_builder &bld, nir_intrinsic_op op)
+{
+ const unsigned subreg = op == nir_intrinsic_load_input ? 7 : 6;
+
+ fs_builder ubld8 = bld.group(8, 0).exec_all();
+
+ fs_reg h = ubld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ ubld8.MOV(h, retype(brw_vec1_grf(0, subreg), BRW_REGISTER_TYPE_UD));
+ ubld8.AND(h, h, brw_imm_ud(0xFFFF));
+
+ return h;
+}
+
+static void
+emit_urb_direct_writes(const fs_builder &bld, nir_intrinsic_instr *instr,
+ const fs_reg &src)
+{
+ assert(nir_src_bit_size(instr->src[0]) == 32);
+
+ nir_src *offset_nir_src = nir_get_io_offset_src(instr);
+ assert(nir_src_is_const(*offset_nir_src));
+
+ fs_reg urb_handle = get_mesh_urb_handle(bld, instr->intrinsic);
+
+ const unsigned comps = nir_src_num_components(instr->src[0]);
+ assert(comps <= 4);
+
+ const unsigned mask = nir_intrinsic_write_mask(instr);
+ const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
+ nir_src_as_uint(*offset_nir_src) +
+ nir_intrinsic_component(instr);
+
+ /* URB writes are vec4 aligned but the intrinsic offsets are in dwords.
+ * With a max of 4 components, an intrinsic can require up to two writes.
+ *
+ * First URB write will be shifted by comp_shift. If there are other
+ * components left, then dispatch a second write. In addition to that,
+ * take mask into account to decide whether each write will be actually
+ * needed.
+ */
+ const unsigned comp_shift = offset_in_dwords % 4;
+ const unsigned first_comps = MIN2(comps, 4 - comp_shift);
+ const unsigned second_comps = comps - first_comps;
+ const unsigned first_mask = (mask << comp_shift) & 0xF;
+ const unsigned second_mask = (mask >> (4 - comp_shift)) & 0xF;
+
+ if (first_mask > 0) {
+ for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
+ fs_builder bld8 = bld.group(8, q);
+
+ fs_reg payload_srcs[6];
+ unsigned p = 0;
+
+ payload_srcs[p++] = urb_handle;
+ payload_srcs[p++] = brw_imm_ud(first_mask << 16);
+ const unsigned header_size = p;
+
+ for (unsigned i = 0; i < comp_shift; i++)
+ payload_srcs[p++] = reg_undef;
+
+ for (unsigned c = 0; c < first_comps; c++)
+ payload_srcs[p++] = quarter(offset(src, bld, c), q);
+
+ fs_reg payload = bld8.vgrf(BRW_REGISTER_TYPE_UD, p);
+ bld8.LOAD_PAYLOAD(payload, payload_srcs, p, header_size);
+
+ fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_SIMD8_MASKED, reg_undef, payload);
+ inst->mlen = p;
+ inst->offset = offset_in_dwords / 4;
+ }
+ }
+
+ if (second_mask > 0) {
+ for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
+ fs_builder bld8 = bld.group(8, q);
+
+ fs_reg payload_srcs[6];
+ unsigned p = 0;
+
+ payload_srcs[p++] = urb_handle;
+ payload_srcs[p++] = brw_imm_ud(second_mask << 16);
+ const unsigned header_size = p;
+
+ for (unsigned c = 0; c < second_comps; c++)
+ payload_srcs[p++] = quarter(offset(src, bld, c + first_comps), q);
+
+ fs_reg payload = bld8.vgrf(BRW_REGISTER_TYPE_UD, p);
+ bld8.LOAD_PAYLOAD(payload, payload_srcs, p, header_size);
+
+ fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_SIMD8_MASKED, reg_undef, payload);
+ inst->mlen = p;
+ inst->offset = (offset_in_dwords / 4) + 1;
+ }
+ }
+}
+
+static void
+emit_urb_indirect_writes(const fs_builder &bld, nir_intrinsic_instr *instr,
+ const fs_reg &src, const fs_reg &offset_src)
+{
+ assert(nir_src_bit_size(instr->src[0]) == 32);
+
+ const unsigned comps = nir_src_num_components(instr->src[0]);
+ assert(comps <= 4);
+
+ fs_reg urb_handle = get_mesh_urb_handle(bld, instr->intrinsic);
+
+ const unsigned base_in_dwords = nir_intrinsic_base(instr) +
+ nir_intrinsic_component(instr);
+
+ /* Use URB write message that allow different offsets per-slot. The offset
+ * is in units of vec4s (128 bits), so we use a write for each component,
+ * replicating it in the sources and applying the appropriate mask based on
+ * the dword offset.
+ */
+
+ for (unsigned c = 0; c < comps; c++) {
+ if (((1 << c) & nir_intrinsic_write_mask(instr)) == 0)
+ continue;
+
+ fs_reg src_comp = offset(src, bld, c);
+
+ for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
+ fs_builder bld8 = bld.group(8, q);
+
+ fs_reg off = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ bld8.MOV(off, quarter(offset_src, q));
+ bld8.ADD(off, off, brw_imm_ud(c + base_in_dwords));
+
+ fs_reg mask = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ bld8.AND(mask, off, brw_imm_ud(0x3));
+
+ fs_reg one = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ bld8.MOV(one, brw_imm_ud(1));
+ bld8.SHL(mask, one, mask);
+ bld8.SHL(mask, mask, brw_imm_ud(16));
+
+ bld8.SHR(off, off, brw_imm_ud(2));
+
+ fs_reg payload_srcs[7];
+ int x = 0;
+ payload_srcs[x++] = urb_handle;
+ payload_srcs[x++] = off;
+ payload_srcs[x++] = mask;
+
+ for (unsigned j = 0; j < 4; j++)
+ payload_srcs[x++] = quarter(src_comp, q);
+
+ fs_reg payload = bld8.vgrf(BRW_REGISTER_TYPE_UD, x);
+ bld8.LOAD_PAYLOAD(payload, payload_srcs, x, 3);
+
+ fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT, reg_undef, payload);
+ inst->mlen = x;
+ inst->offset = 0;
+ }
+ }
+}
+
+static void
+emit_urb_direct_reads(const fs_builder &bld, nir_intrinsic_instr *instr,
+ const fs_reg &dest)
+{
+ assert(nir_dest_bit_size(instr->dest) == 32);
+
+ unsigned comps = nir_dest_num_components(instr->dest);
+ if (comps == 0)
+ return;
+
+ nir_src *offset_nir_src = nir_get_io_offset_src(instr);
+ assert(nir_src_is_const(*offset_nir_src));
+
+ fs_reg urb_handle = get_mesh_urb_handle(bld, instr->intrinsic);
+
+ const unsigned offset_in_dwords = nir_intrinsic_base(instr) +
+ nir_src_as_uint(*offset_nir_src) +
+ nir_intrinsic_component(instr);
+
+ const unsigned comp_offset = offset_in_dwords % 4;
+ const unsigned num_regs = comp_offset + comps;
+
+ fs_builder ubld8 = bld.group(8, 0).exec_all();
+ fs_reg data = ubld8.vgrf(BRW_REGISTER_TYPE_UD, num_regs);
+
+ fs_inst *inst = ubld8.emit(SHADER_OPCODE_URB_READ_SIMD8, data, urb_handle);
+ inst->mlen = 1;
+ inst->offset = offset_in_dwords / 4;
+ inst->size_written = num_regs * REG_SIZE;
+
+ for (unsigned c = 0; c < comps; c++) {
+ fs_reg dest_comp = offset(dest, bld, c);
+ fs_reg data_comp = horiz_stride(offset(data, ubld8, comp_offset + c), 0);
+ bld.MOV(retype(dest_comp, BRW_REGISTER_TYPE_UD), data_comp);
+ }
+}
+
+static void
+emit_urb_indirect_reads(const fs_builder &bld, nir_intrinsic_instr *instr,
+ const fs_reg &dest, const fs_reg &offset_src)
+{
+ assert(nir_dest_bit_size(instr->dest) == 32);
+
+ unsigned comps = nir_dest_num_components(instr->dest);
+ if (comps == 0)
+ return;
+
+ fs_reg seq_ud;
+ {
+ fs_builder ubld8 = bld.group(8, 0).exec_all();
+ seq_ud = ubld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ fs_reg seq_uw = ubld8.vgrf(BRW_REGISTER_TYPE_UW, 1);
+ ubld8.MOV(seq_uw, fs_reg(brw_imm_v(0x76543210)));
+ ubld8.MOV(seq_ud, seq_uw);
+ ubld8.SHL(seq_ud, seq_ud, brw_imm_ud(2));
+ }
+
+ fs_reg urb_handle = get_mesh_urb_handle(bld, instr->intrinsic);
+
+ const unsigned base_in_dwords = nir_intrinsic_base(instr) +
+ nir_intrinsic_component(instr);
+
+ for (unsigned c = 0; c < comps; c++) {
+ for (unsigned q = 0; q < bld.dispatch_width() / 8; q++) {
+ fs_builder bld8 = bld.group(8, q);
+
+ fs_reg off = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ bld8.MOV(off, quarter(offset_src, q));
+ bld8.ADD(off, off, brw_imm_ud(base_in_dwords + c));
+
+ STATIC_ASSERT(util_is_power_of_two_nonzero(REG_SIZE) && REG_SIZE > 1);
+
+ fs_reg comp = bld8.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ bld8.AND(comp, off, brw_imm_ud(0x3));
+ bld8.SHL(comp, comp, brw_imm_ud(ffs(REG_SIZE) - 1));
+ bld8.ADD(comp, comp, seq_ud);
+
+ bld8.SHR(off, off, brw_imm_ud(2));
+
+ fs_reg payload_srcs[2];
+ payload_srcs[0] = urb_handle;
+ payload_srcs[1] = off;
+
+ fs_reg payload = bld8.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ bld8.LOAD_PAYLOAD(payload, payload_srcs, 2, 2);
+
+ fs_reg data = bld8.vgrf(BRW_REGISTER_TYPE_UD, 4);
+
+ fs_inst *inst = bld8.emit(SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT, data, payload);
+ inst->mlen = 2;
+ inst->offset = 0;
+ inst->size_written = 4 * REG_SIZE;
+
+ fs_reg dest_comp = offset(dest, bld, c);
+ bld8.emit(SHADER_OPCODE_MOV_INDIRECT,
+ retype(quarter(dest_comp, q), BRW_REGISTER_TYPE_UD),
+ data,
+ comp,
+ brw_imm_ud(4));
+ }
+ }
+}
+
+void
+fs_visitor::emit_task_mesh_store(const fs_builder &bld, nir_intrinsic_instr *instr)
+{
+ fs_reg src = get_nir_src(instr->src[0]);
+ nir_src *offset_nir_src = nir_get_io_offset_src(instr);
+
+ if (nir_src_is_const(*offset_nir_src))
+ emit_urb_direct_writes(bld, instr, src);
+ else
+ emit_urb_indirect_writes(bld, instr, src, get_nir_src(*offset_nir_src));
+}
+
+void
+fs_visitor::emit_task_mesh_load(const fs_builder &bld, nir_intrinsic_instr *instr)
+{
+ fs_reg dest = get_nir_dest(instr->dest);
+ nir_src *offset_nir_src = nir_get_io_offset_src(instr);
+
+ if (nir_src_is_const(*offset_nir_src))
+ emit_urb_direct_reads(bld, instr, dest);
+ else
+ emit_urb_indirect_reads(bld, instr, dest, get_nir_src(*offset_nir_src));
+}
+
void
fs_visitor::nir_emit_task_intrinsic(const fs_builder &bld,
nir_intrinsic_instr *instr)
switch (instr->intrinsic) {
case nir_intrinsic_store_output:
+ emit_task_mesh_store(bld, instr);
+ break;
+
case nir_intrinsic_load_output:
- /* TODO(mesh): Task Output. */
+ emit_task_mesh_load(bld, instr);
break;
default:
assert(stage == MESA_SHADER_MESH);
switch (instr->intrinsic) {
- case nir_intrinsic_load_input:
- /* TODO(mesh): Mesh Input. */
- break;
-
case nir_intrinsic_store_per_primitive_output:
case nir_intrinsic_store_per_vertex_output:
case nir_intrinsic_store_output:
/* TODO(mesh): Mesh Output. */
break;
+ case nir_intrinsic_load_input:
+ emit_task_mesh_load(bld, instr);
+ break;
+
default:
nir_emit_task_mesh_intrinsic(bld, instr);
break;