The buffer structure is a top-level definition, put it in the main header
to keep things tidy. No functional change intended.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
Reviewed-by: Maxime Ripard <maxime@cerno.tech>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
#include <media/v4l2-device.h>
#include <media/v4l2-fwnode.h>
+#include <media/videobuf2-v4l2.h>
#include "sun6i_video.h"
#define SUN6I_CSI_NAME "sun6i-csi"
#define SUN6I_CSI_DESCRIPTION "Allwinner A31 CSI Device"
+struct sun6i_csi_buffer {
+ struct vb2_v4l2_buffer v4l2_buffer;
+ struct list_head list;
+
+ dma_addr_t dma_addr;
+ bool queued_to_csi;
+};
+
/**
* struct sun6i_csi_config - configs for sun6i csi
* @pixelformat: v4l2 pixel format (V4L2_PIX_FMT_*)
#define MAX_WIDTH (4800)
#define MAX_HEIGHT (4800)
-struct sun6i_csi_buffer {
- struct vb2_v4l2_buffer v4l2_buffer;
- struct list_head list;
-
- dma_addr_t dma_addr;
- bool queued_to_csi;
-};
-
/* Helpers */
static struct v4l2_subdev *