actor_signals[QUEUE_REDRAW] =
g_signal_new (I_("queue-redraw"),
G_TYPE_FROM_CLASS (object_class),
- G_SIGNAL_RUN_LAST,
+ G_SIGNAL_RUN_LAST |
+ G_SIGNAL_NO_RECURSE |
+ G_SIGNAL_NO_HOOKS,
G_STRUCT_OFFSET (ClutterActorClass, queue_redraw),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
actor_signals[QUEUE_RELAYOUT] =
g_signal_new (I_("queue-relayout"),
G_TYPE_FROM_CLASS (object_class),
- G_SIGNAL_RUN_LAST,
+ G_SIGNAL_RUN_LAST |
+ G_SIGNAL_NO_RECURSE |
+ G_SIGNAL_NO_HOOKS,
G_STRUCT_OFFSET (ClutterActorClass, queue_relayout),
NULL, NULL,
_clutter_marshal_VOID__VOID,
actor_signals[PAINT] =
g_signal_new (I_("paint"),
G_TYPE_FROM_CLASS (object_class),
- G_SIGNAL_RUN_LAST,
+ G_SIGNAL_RUN_LAST |
+ G_SIGNAL_NO_RECURSE |
+ G_SIGNAL_NO_HOOKS,
G_STRUCT_OFFSET (ClutterActorClass, paint),
NULL, NULL,
_clutter_marshal_VOID__VOID,