* those switches until you get the idea of evas_object_fill_set().
*
* The 'f' command will toggle that image's "filled" property, which
- * is wheter it should track its size and set the fill one to fit the
+ * is whether it should track its size and set the fill one to fit the
* object's boundaries perfectly (stretching). Note that this command
* and the four above it will conflict: in real usage one would use
* one or other ways of setting an image object's viewport with regard
*
* While you have the border in 'blending mode', test the command 'm':
* it will set whether to use or not smooth scaling on the border's
- * source image. Since the image is small originallly (30 x 30), we're
+ * source image. Since the image is small originally (30 x 30), we're
* obviously up-scaling it (except the border pixels, do you
* remember?). With this last switch, you'll either see the
* transparent shape in the middle flat (no smoothing) or blurry
* @skip bg = evas_object_rectangle_add
* @until focus_set
*
- * Still exempliflying events and callbacks, we register a callback on
+ * Still exemplifying events and callbacks, we register a callback on
* the canvas event of an object being focused:
* @dontinclude evas-events.c
* @skip add(d.canvas, EVAS_CALLBACK_CANVAS_OBJECT_FOCUS
* different layout on the box object.
*
* The initial layout the box starts at is the one triggered by the
- * key @c '1' -- the horizontal layout. Thus, the initial appearence
+ * key @c '1' -- the horizontal layout. Thus, the initial appearance
* of this program, demonstrating this layout, is something like:
*
* @image html evas-box-example-00.png
* @image rtf evas-stacking-example-04.png
* @image latex evas-stacking-example-04.eps
* Like said above, we have two layers used at the beginning of the
- * example: the default one (0) and the one imeddiately below it (-1),
+ * example: the default one (0) and the one immediately below it (-1),
* for the white background. Let's change this setup by issuing the
* 'l' command, which will change the background's layer to 1, i.e., a
* layer @b above the one holding the other rectangles:
*
* The full code can be found @ref evas-map-utils.c "here".
*
- * To show how some funtions work, this example listens to keys pressed to
+ * To show how some functions work, this example listens to keys pressed to
* toggle several options.
* @skip typedef
* @until App_Data
* set a color for each vertex or apply one for all of them at once
* @until evas_map_util_points_color_set
*
- * For the first object, we'll have a plain rectangle. At its cration, this
+ * For the first object, we'll have a plain rectangle. At its creation, this
* rectangle was set to be semi-transparent, but whether its own alpha is
* used will be defined by the map's alpha setting. If the map's alpha is
* disabled, then the object will be completely opaque. The map's own color,
* mentioned function. Note how to tell Evas the border will be
* managed by our smart object from that time on:
* <code>evas_object_smart_member_add(priv->border, o);</code>.
- * The counterpart of this function is exemplifyed on the smart
+ * The counterpart of this function is exemplified on the smart
* object's interface function to remove children:
* @skip remove a child element
* @until set to
* @until "no"
* The evas_object_smart_type_check() one will assure we have the
* string naming our smart class really set to the live object. The
- * evas_object_smart_clipped_clipper_get() exemplifyes usage of
+ * evas_object_smart_clipped_clipper_get() exemplifies usage of
* "static clippers" -- clipped smart objects have their global
* clippers flagged static.
*
*
* Then, we set the text string itself, on it, with
* evas_object_text_text_set(). We set an explicit size of 30 points
- * for our font, as you could see, what we check back with the the
+ * for our font, as you could see, what we check back with the
* getter evas_object_text_font_get().
*
* Look at how it translates to code: