The ARM simulator is compiled for 32bits. On Linux the floating-point
operations are hence invalid for the simulator too.
Fixes build-breakage.
Review URL: http://codereview.chromium.org/3813009
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5651
ce2b1a6d-e550-0410-aec6-
3dcde31c8c00
static bool DoubleStrtod(Vector<const char> trimmed,
int exponent,
double* result) {
-#if defined(V8_TARGET_ARCH_IA32) && !defined(WIN32)
+#if (defined(V8_TARGET_ARCH_IA32) || defined(USE_SIMULATOR)) && !defined(WIN32)
// On x86 the floating-point stack can be 64 or 80 bits wide. If it is
// 80 bits wide (as is the case on Linux) then double-rounding occurs and the
// result is not accurate.
// We know that Windows32 uses 64 bits and is therefore accurate.
+ // Note that the ARM simulator is compiled for 32bits. It therefore exhibits
+ // the same problem.
return false;
#endif
if (trimmed.length() <= kMaxExactDoubleIntegerDecimalDigits) {