Eina_Array *restack_objects,
Eina_Array *delete_objects,
Eina_Array *render_objects,
- int restack, int map,
+ int restack,
int *redraw_all
#ifdef REND_DGB
, int level
Eina_Bool clean_them = EINA_FALSE;
Evas_Object *obj2;
int is_active;
- Eina_Bool hmap;
+ Eina_Bool map, hmap;
obj->rect_del = 0;
obj->render_pre = 0;
delete_objects,
render_objects,
obj->restack,
- map,
redraw_all
#ifdef REND_DGB
, level + 1
restack_objects,
delete_objects,
render_objects,
- restack, map,
+ restack,
redraw_all
#ifdef REND_DGB
, level + 1
restack_objects,
delete_objects,
render_objects,
- restack, map,
+ restack,
redraw_all
#ifdef REND_DGB
, level + 1
{
clean_them |= _evas_render_phase1_object_process
(e, obj, active_objects, restack_objects, delete_objects,
- render_objects, 0, 0, redraw_all
+ render_objects, 0, redraw_all
#ifdef REND_DGB
, 1
#endif