/// Gets or sets the <see cref="PlayerDisplayMode"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
- /// The display is not assigned.\n
- /// -or-\n
/// Operation failed; internal error.
/// </exception>
/// <exception cref="ObjectDisposedException">The player already has been disposed of.</exception>
/// </summary>
/// <value>true if the display is visible; otherwise false.</value>
/// <exception cref="InvalidOperationException">
- /// The display is not assigned.\n
- /// -or-\n
/// Operation failed; internal error.
/// </exception>
/// <exception cref="ObjectDisposedException">The player already has been disposed of.</exception>
/// <value><see cref="Rotation.Rotate0"/>, <see cref="Rotation.Rotate90"/>, <see cref="Rotation.Rotate180"/>,
/// <see cref="Rotation.Rotate270"/></value>
/// <exception cref="InvalidOperationException">
- /// The display is not assigned.\n
- /// -or-\n
/// Operation failed; internal error.
/// </exception>
/// <exception cref="ObjectDisposedException">The player already has been disposed of.</exception>
/// To set roi, <see cref="Mode"/> must be set to <see cref="PlayerDisplayMode.Roi"/> first.
/// </remarks>
/// <exception cref="InvalidOperationException">
- /// The display is not assigned.\n
- /// -or-\n
/// Operation failed; internal error.\n
/// -or-\n
/// <see cref="Mode"/> is not set to <see cref="PlayerDisplayMode.Roi"/>.