* #ESPLUSPLAYER_STATE_READY from #ESPLUSPLAYER_STATE_IDLE.
* It changes the state immediately.
* It's usually used for sparse stream. (e.g. video packet
- * arrives but audio packet does't yet.)
+ * arrives but audio packet doesn't yet.)
*/
ESPLUSPLAYER_LOW_LATENCY_MODE_DISABLE_PREROLL = 0x0200,
/**
* @exception None
* @remark Public supports #ESPLUSPLAYER_LOW_LATENCY_MODE_DISABLE_PREROLL only.
* No operation is performed and #ESPLUSPLAYER_ERROR_TYPE_NONE will be returned,
- * if @a mode is not #ESPLUSPLAYER_LOW_LATENCY_MODE_DISABLE_PREROLL to make compatilbe with TV API.
+ * if @a mode is not #ESPLUSPLAYER_LOW_LATENCY_MODE_DISABLE_PREROLL to make compatible with TV API.
* @see esplusplayer_open()
*/
int esplusplayer_set_low_latency_mode(esplusplayer_handle handle,
* // ... your codes ...
* esplusplayer_close(esplayer);
* @endcode
- * @pre The player state can be all of #esplusplayer_state except
- * #ESPLUSPLAYER_STATE_NONE.
- * But before #ESPLUSPLAYER_STATE_READY, esplusplayer_decoded_video_frame_buffer_type must
+ * @pre The player state must not be #ESPLUSPLAYER_STATE_NONE.
+ * @remark To disable video hole, esplusplayer_decoded_video_frame_buffer_type() must
* not be set to #ESPLUSPLAYER_DECODED_VIDEO_FRAME_BUFFER_TYPE_NONE.
+ * To enable video hole, esplusplayer_set_display() must be set to #ESPLUSPLAYER_DISPLAY_TYPE_OVERLAY
* @post None
* @exception None
* @see esplusplayer_set_video_frame_buffer_type()