#include "StringComparison.h"
#include "ByteSwapper.h"
+#include "SplitLargeMeshes.h"
+#include "SceneCombiner.h"
+
#include <assimp/version.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
void ExportSceneGLTF(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
{
+ aiScene* sceneCopy_tmp;
+ SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
+ std::unique_ptr<aiScene> sceneCopy(sceneCopy_tmp);
+
+ SplitLargeMeshesProcess_Triangle tri_splitter;
+ tri_splitter.SetLimit(0xffff);
+ tri_splitter.Execute(sceneCopy.get());
+
+ SplitLargeMeshesProcess_Vertex vert_splitter;
+ vert_splitter.SetLimit(0xffff);
+ vert_splitter.Execute(sceneCopy.get());
+
// invoke the exporter
- glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, false);
+ glTFExporter exporter(pFile, pIOSystem, sceneCopy.get(), pProperties, false);
}
// ------------------------------------------------------------------------------------------------