if (it->second.order == 0
&& it->second.item) // the default Nodes constructor leaves this empty
{
- DBG << "InstallOrder::computeNextSet found " << ITEMNAME(it->second.item) << endl;
+ XXX << "InstallOrder::computeNextSet found " << ITEMNAME(it->second.item) << endl;
newlist.push_back(it->second.item);
}
info.order--;
if (info.order < 0)
{
- DBG << "order of node " << (*it) << " is < 0" << endl;
+ WAR << "order of node " << (*it) << " is < 0" << endl;
}
}
}
{
if (must_visit != item)
{
- ERR << "** dependency loop: " << ITEMNAME(item) << " -> " << ITEMNAME(must_visit) << endl;
+ WAR << "** dependency loop: " << ITEMNAME(item) << " -> " << ITEMNAME(must_visit) << endl;
}
}
else