kUByte_GrVertexAttribType, // unsigned byte, e.g. coverage
kVec4ub_GrVertexAttribType, // vector of 4 unsigned bytes, e.g. colors
- kVec2s_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates
+ kVec2us_GrVertexAttribType, // vector of 2 shorts, e.g. texture coordinates
kInt_GrVertexAttribType,
kUint_GrVertexAttribType,
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
- GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
+ GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kCounts) == kGrVertexAttribTypeCount);
4*sizeof(float), // kVec4f_GrVertexAttribType
1*sizeof(char), // kUByte_GrVertexAttribType
4*sizeof(char), // kVec4ub_GrVertexAttribType
- 2*sizeof(int16_t), // kVec2s_GrVertexAttribType
+ 2*sizeof(int16_t), // kVec2us_GrVertexAttribType
sizeof(int32_t), // kInt_GrVertexAttribType
sizeof(uint32_t) // kUint_GrVertexAttribType
};
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
- GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
+ GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrVertexAttribTypeCount);
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
- GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
+ GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
GR_STATIC_ASSERT(9 == kGrVertexAttribTypeCount);
case kUByte_GrVertexAttribType:
case kFloat_GrVertexAttribType:
return kFloat_GrSLType;
- case kVec2s_GrVertexAttribType:
+ case kVec2us_GrVertexAttribType:
case kVec2f_GrVertexAttribType:
return kVec2f_GrSLType;
case kVec3f_GrVertexAttribType:
int numPlotsY() const { return fHeight / fPlotWidth; }
int fWidth;
int fHeight;
+ int fLog2Width;
+ int fLog2Height;
int fPlotWidth;
int fPlotHeight;
};
GrBatchAtlasConfig configs[3];
configs[kA8_GrMaskFormat].fWidth = dim;
configs[kA8_GrMaskFormat].fHeight = dim;
+ configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
+ configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kA8_GrMaskFormat].fPlotWidth = dim;
configs[kA8_GrMaskFormat].fPlotHeight = dim;
configs[kA565_GrMaskFormat].fWidth = dim;
configs[kA565_GrMaskFormat].fHeight = dim;
+ configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
+ configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kA565_GrMaskFormat].fPlotWidth = dim;
configs[kA565_GrMaskFormat].fPlotHeight = dim;
configs[kARGB_GrMaskFormat].fWidth = dim;
configs[kARGB_GrMaskFormat].fHeight = dim;
+ configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
+ configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
configs[kARGB_GrMaskFormat].fPlotWidth = dim;
configs[kARGB_GrMaskFormat].fPlotHeight = dim;
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(cte.numTextures() == 1);
- GrTexture* atlas = cte.textureAccess(0).getTexture();
+ SkDEBUGCODE(GrTexture* atlas = cte.textureAccess(0).getTexture());
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
- SkScalar recipWidth = 1.0f / atlas->width();
- SkScalar recipHeight = 1.0f / atlas->height();
GrGLSLVertToFrag v(kVec2f_GrSLType);
- varyingHandler->addVarying("TextureCoords", &v);
- vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
- GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
- GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
+ varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = %s;", v.vsOut(),
cte.inTextureCoords()->fName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2s_GrVertexAttribType));
+ kVec2us_GrVertexAttribType,
+ kHigh_GrSLPrecision));
this->addTextureAccess(&fTextureAccess);
}
// add varyings
GrGLSLVertToFrag recipScale(kFloat_GrSLType);
- GrGLSLVertToFrag st(kVec2f_GrSLType);
+ GrGLSLVertToFrag uv(kVec2f_GrSLType);
bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
- varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
- vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+ varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName);
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(dfTexEffect.numTextures() == 1);
GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
- SkScalar recipWidth = 1.0f / atlas->width();
- SkScalar recipHeight = 1.0f / atlas->height();
- GrGLSLVertToFrag uv(kVec2f_GrSLType);
- varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
- vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
- GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
- GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
+ GrGLSLVertToFrag st(kVec2f_GrSLType);
+ varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
+ atlas->width(), atlas->height(),
dfTexEffect.inTextureCoords()->fName);
// Use highp to work around aliasing issues
kHigh_GrSLPrecision));
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2s_GrVertexAttribType));
+ kVec2us_GrVertexAttribType,
+ kHigh_GrSLPrecision));
this->addTextureAccess(&fTextureAccess);
}
// set up varyings
bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
GrGLSLVertToFrag recipScale(kFloat_GrSLType);
- GrGLSLVertToFrag st(kVec2f_GrSLType);
- varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
- vertBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);
+ GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName);
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(dfTexEffect.numTextures() == 1);
GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
- SkScalar recipWidth = 1.0f / atlas->width();
- SkScalar recipHeight = 1.0f / atlas->height();
- GrGLSLVertToFrag uv(kVec2f_GrSLType);
- varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
- vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
- GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
- GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
+ GrGLSLVertToFrag st(kVec2f_GrSLType);
+ varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
+ vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
+ atlas->width(), atlas->height(),
dfTexEffect.inTextureCoords()->fName);
// add frag shader code
kHigh_GrSLPrecision));
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
- kVec2s_GrVertexAttribType));
+ kVec2us_GrVertexAttribType,
+ kHigh_GrSLPrecision));
this->addTextureAccess(&fTextureAccess);
}
{4, GR_GL_FLOAT, false}, // kVec4f_GrVertexAttribType
{1, GR_GL_UNSIGNED_BYTE, true}, // kUByte_GrVertexAttribType
{4, GR_GL_UNSIGNED_BYTE, true}, // kVec4ub_GrVertexAttribType
- {2, GR_GL_SHORT, false}, // kVec2s_GrVertexAttribType
+ {2, GR_GL_UNSIGNED_SHORT, true}, // kVec2s_GrVertexAttribType
{1, GR_GL_INT, false}, // kInt_GrVertexAttribType
{1, GR_GL_UNSIGNED_INT, false}, // kUint_GrVertexAttribType
};
GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
-GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
+GR_STATIC_ASSERT(6 == kVec2us_GrVertexAttribType);
GR_STATIC_ASSERT(7 == kInt_GrVertexAttribType);
GR_STATIC_ASSERT(8 == kUint_GrVertexAttribType);
template <bool regenPos, bool regenCol, bool regenTexCoords>
inline void regen_vertices(intptr_t vertex, const GrGlyph* glyph, size_t vertexStride,
bool useDistanceFields, SkScalar transX, SkScalar transY,
+ int32_t log2Width, int32_t log2Height,
GrColor color) {
int u0, v0, u1, v1;
if (regenTexCoords) {
u1 = u0 + width;
v1 = v0 + height;
}
+
+ // normalize
+ u0 *= 65535;
+ u0 >>= log2Width;
+ u1 *= 65535;
+ u1 >>= log2Width;
+ v0 *= 65535;
+ v0 >>= log2Height;
+ v1 *= 65535;
+ v1 >>= log2Height;
+ SkASSERT(u0 >= 0 && u0 <= 65535);
+ SkASSERT(u1 >= 0 && u1 <= 65535);
+ SkASSERT(v0 >= 0 && v0 <= 65535);
+ SkASSERT(v1 >= 0 && v1 <= 65535);
}
// This is a bit wonky, but sometimes we have LCD text, in which case we won't have color
}
if (regenTexCoords) {
- SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + texCoordOffset);
- textureCoords->set(u0, v0);
+ uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
+ textureCoords[0] = (uint16_t) u0;
+ textureCoords[1] = (uint16_t) v0;
}
vertex += vertexStride;
}
if (regenTexCoords) {
- SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + texCoordOffset);
- textureCoords->set(u0, v1);
+ uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
+ textureCoords[0] = (uint16_t)u0;
+ textureCoords[1] = (uint16_t)v1;
}
vertex += vertexStride;
}
if (regenTexCoords) {
- SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + texCoordOffset);
- textureCoords->set(u1, v1);
+ uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
+ textureCoords[0] = (uint16_t)u1;
+ textureCoords[1] = (uint16_t)v1;
}
vertex += vertexStride;
}
if (regenTexCoords) {
- SkIPoint16* textureCoords = reinterpret_cast<SkIPoint16*>(vertex + texCoordOffset);
- textureCoords->set(u1, v0);
+ uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
+ textureCoords[0] = (uint16_t)u1;
+ textureCoords[1] = (uint16_t)v0;
}
}
bool brokenRun = false;
for (int glyphIdx = 0; glyphIdx < glyphCount; glyphIdx++) {
GrGlyph* glyph = nullptr;
+ int log2Width = 0, log2Height = 0;
if (regenTexCoords) {
size_t glyphOffset = glyphIdx + info->glyphStartIndex();
}
fontCache->addGlyphToBulkAndSetUseToken(info->bulkUseToken(), glyph,
target->currentToken());
+ log2Width = fontCache->log2Width(info->maskFormat());
+ log2Height = fontCache->log2Height(info->maskFormat());
}
intptr_t vertex = reinterpret_cast<intptr_t>(fVertices);
vertex += vertexStride * glyphIdx * GrAtlasTextBatch::kVerticesPerGlyph;
regen_vertices<regenPos, regenCol, regenTexCoords>(vertex, glyph, vertexStride,
info->drawAsDistanceFields(), transX,
- transY, color);
+ transY, log2Width, log2Height, color);
helper->incGlyphCount();
}
// setup default atlas configs
fAtlasConfigs[kA8_GrMaskFormat].fWidth = 2048;
fAtlasConfigs[kA8_GrMaskFormat].fHeight = 2048;
+ fAtlasConfigs[kA8_GrMaskFormat].fLog2Width = 11;
+ fAtlasConfigs[kA8_GrMaskFormat].fLog2Height = 11;
fAtlasConfigs[kA8_GrMaskFormat].fPlotWidth = 512;
fAtlasConfigs[kA8_GrMaskFormat].fPlotHeight = 256;
fAtlasConfigs[kA565_GrMaskFormat].fWidth = 1024;
fAtlasConfigs[kA565_GrMaskFormat].fHeight = 2048;
+ fAtlasConfigs[kA565_GrMaskFormat].fLog2Width = 10;
+ fAtlasConfigs[kA565_GrMaskFormat].fLog2Height = 11;
fAtlasConfigs[kA565_GrMaskFormat].fPlotWidth = 256;
fAtlasConfigs[kA565_GrMaskFormat].fPlotHeight = 256;
fAtlasConfigs[kARGB_GrMaskFormat].fWidth = 1024;
fAtlasConfigs[kARGB_GrMaskFormat].fHeight = 2048;
+ fAtlasConfigs[kARGB_GrMaskFormat].fLog2Width = 10;
+ fAtlasConfigs[kARGB_GrMaskFormat].fLog2Height = 11;
fAtlasConfigs[kARGB_GrMaskFormat].fPlotWidth = 256;
fAtlasConfigs[kARGB_GrMaskFormat].fPlotHeight = 256;
}
return this->getAtlas(format)->atlasGeneration();
}
+ int log2Width(GrMaskFormat format) { return fAtlasConfigs[format].fLog2Width; }
+ int log2Height(GrMaskFormat format) { return fAtlasConfigs[format].fLog2Height; }
+
///////////////////////////////////////////////////////////////////////////
// Functions intended debug only
void dump() const;