// Copy the Scene container locally to avoid possibly invalid iterator
SceneContainer scenes = mScenes;
+ DALI_LOG_DEBUG_INFO("ForceRelayout()\n");
RelayoutAndFlush(scenes);
+ DALI_LOG_DEBUG_INFO("ForceRelayout() done\n");
}
void Core::ProcessEvents()
// Signal that any messages received will be flushed soon
mUpdateManager->EventProcessingStarted();
+
+ mNotificationManager->ProcessMessages();
}
mRelayoutFlush = true;
if(!isProcessEvents)
{
+ // Notify to animation play list that event processing has finished.
+ mAnimationPlaylist->EventLoopFinished();
+
// Revert fake informations
mProcessingEvent = false;
mRelayoutController->SetProcessingCoreEvents(false);