@echo off\r
\r
rem Set external libraries directory.\r
-set EXT_DIR=%cd%\..\..\..\..\extern\r
+set EXT_DIR=%cd%\..\..\..\extern\r
\r
if not exist %EXT_DIR% (\r
set EXT_DIR=\r
set LIB=%EXT_DIR%\lib;%LIB%\r
\r
rem Add Evil lib path\r
-set EvilInclude=%cd%\..\..\proto\evil\src\lib\r
-set EvilCommon=%cd%\..\..\proto\evil\win32\common\r
-set EvilOut=%cd%\..\..\proto\evil\win32\%PROJECT_TYPE%\out\r
+set EvilInclude=%cd%\..\..\evil\src\lib\r
+set EvilCommon=%cd%\..\..\evil\win32\common\r
+set EvilOut=%cd%\..\..\evil\win32\%PROJECT_TYPE%\out\r
\r
rem Add Evas lib path\r
set EvasOut=%cd%\..\..\evas\win32\%PROJECT_TYPE%\out\r
set EvasDirect3DInclude=%cd%\..\..\evas\src\modules\engines\direct3d\r
set EvasGLGlewInclude=%cd%\..\..\evas\src\modules\engines\gl_glew\r
set EvasDDrawInclude=%cd%\..\..\evas\src\modules\engines\software_ddraw\r
-set EvasInclude=%EvasDDrawInclude%;%EvasGLGlewInclude%;%EvasDirect3DInclude%;%cd%\..\..\evas\src\lib\r
+set EvasGDIInclude=%cd%\..\..\evas\src\modules\engines\software_gdi\r
+set EvasInclude=%EvasGDIInclude%;%EvasDDrawInclude%;%EvasGLGlewInclude%;%EvasDirect3DInclude%;%cd%\..\..\evas\src\lib\r
\r
rem Add Eina lib path\r
set EinaInclude=%cd%\..\..\eina\src\include\r
Name="VCCLCompilerTool"\r
Optimization="0"\r
AdditionalIncludeDirectories="$(INCLUDE)"\r
- PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;HAVE_EVIL;__CRT_INLINE=__inline;snprintf=_snprintf_c;PACKAGE_DATA_DIR=;HAVE_EVAS_DIRECT3D;HAVE_EVAS_OPENGL_GLEW"\r
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;HAVE_EVIL;__CRT_INLINE=__inline;inline=__inline;snprintf=_snprintf_c;PACKAGE_DATA_DIR=;HAVE_EVAS_DIRECT3D;HAVE_EVAS_SOFTWARE_GDI;_CRT_SECURE_NO_DEPRECATE"\r
MinimalRebuild="true"\r
BasicRuntimeChecks="3"\r
RuntimeLibrary="3"\r
/>\r
<Tool\r
Name="VCLinkerTool"\r
- AdditionalDependencies="eina.lib libevas.lib d3d9.lib d3dx9.lib ddraw.lib opengl32.lib glew32.lib"\r
+ AdditionalDependencies="eina.lib libevas.lib d3d9.lib d3dx9.lib ddraw.lib gdi32.lib user32.lib"\r
OutputFile="$(OutDir)\expedite.exe"\r
LinkIncremental="2"\r
AdditionalLibraryDirectories="$(LIB); $(DebugLibraryDirectory)"\r
<Tool\r
Name="VCCLCompilerTool"\r
AdditionalIncludeDirectories="$(INCLUDE)"\r
- PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;HAVE_EVIL;__CRT_INLINE=__inline;snprintf=_snprintf_c;PACKAGE_DATA_DIR=;HAVE_EVAS_DIRECT3D;HAVE_EVAS_OPENGL_GLEW"\r
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;HAVE_EVIL;__CRT_INLINE=__inline;inline=__inline;snprintf=_snprintf_c;PACKAGE_DATA_DIR=;HAVE_EVAS_DIRECT3D;HAVE_EVAS_SOFTWARE_GDI;_CRT_SECURE_NO_DEPRECATE"\r
RuntimeLibrary="2"\r
UsePrecompiledHeader="0"\r
WarningLevel="3"\r
/>\r
<Tool\r
Name="VCLinkerTool"\r
- AdditionalDependencies="eina.lib libevas.lib d3d9.lib d3dx9.lib ddraw.lib opengl32.lib glew32.lib"\r
+ AdditionalDependencies="eina.lib libevas.lib d3d9.lib d3dx9.lib ddraw.lib gdi32.lib user32.lib"\r
OutputFile="$(OutDir)\expedite.exe"\r
LinkIncremental="1"\r
AdditionalLibraryDirectories="$(LIB); $(ReleaseLibraryDirectory)"\r
<File\r
RelativePath="..\..\src\bin\engine_gl_glew.c"\r
>\r
+ <FileConfiguration\r
+ Name="Debug|Win32"\r
+ ExcludedFromBuild="true"\r
+ >\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ />\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32"\r
+ ExcludedFromBuild="true"\r
+ >\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ />\r
+ </FileConfiguration>\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\engine_gl_sdl.c"\r
+ >\r
+ <FileConfiguration\r
+ Name="Debug|Win32"\r
+ ExcludedFromBuild="true"\r
+ >\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ />\r
+ </FileConfiguration>\r
+ <FileConfiguration\r
+ Name="Release|Win32"\r
+ ExcludedFromBuild="true"\r
+ >\r
+ <Tool\r
+ Name="VCCLCompilerTool"\r
+ />\r
+ </FileConfiguration>\r
</File>\r
<File\r
RelativePath="..\..\src\bin\engine_gl_x11.c"\r
</FileConfiguration>\r
</File>\r
<File\r
+ RelativePath="..\..\src\bin\engine_software_gdi.c"\r
+ >\r
+ </File>\r
+ <File\r
RelativePath="..\..\src\bin\engine_software_sdl.c"\r
>\r
<FileConfiguration\r
>\r
</File>\r
<File\r
+ RelativePath="..\..\src\bin\image_blend_fade_pow2_unscaled.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_blend_fade_unscaled.c"\r
+ >\r
+ </File>\r
+ <File\r
RelativePath="..\..\src\bin\image_blend_nearest_same_scaled.c"\r
>\r
</File>\r
>\r
</File>\r
<File\r
+ RelativePath="..\..\src\bin\image_blend_solid_fade_pow2_unscaled.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_blend_solid_fade_unscaled.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_blend_solid_middle_border.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_blend_solid_middle_unscaled.c"\r
+ >\r
+ </File>\r
+ <File\r
RelativePath="..\..\src\bin\image_blend_solid_unscaled.c"\r
>\r
</File>\r
>\r
</File>\r
<File\r
+ RelativePath="..\..\src\bin\image_map_3d_1.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_3d_2.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_3d_3.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_3d_4.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_3d_5.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_3d_6.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_3d_flow.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_color_alpha_nearest_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_color_alpha_nearest_solid_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_color_alpha_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_color_alpha_solid_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_color_nearest_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_color_nearest_solid_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_color_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_color_solid_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_nearest_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_nearest_solid_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\image_map_solid_rotate.c"\r
+ >\r
+ </File>\r
+ <File\r
RelativePath="..\..\src\bin\image_quality_scale.c"\r
>\r
</File>\r
>\r
</File>\r
<File\r
+ RelativePath="..\..\src\bin\rect_blend_pow2.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\rect_blend_pow2_few.c"\r
+ >\r
+ </File>\r
+ <File\r
RelativePath="..\..\src\bin\rect_solid.c"\r
>\r
</File>\r
RelativePath="..\..\src\bin\ui.c"\r
>\r
</File>\r
+ <File\r
+ RelativePath="..\..\src\bin\widgets_file_icons.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\widgets_file_icons_2.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\widgets_file_icons_3.c"\r
+ >\r
+ </File>\r
+ <File\r
+ RelativePath="..\..\src\bin\widgets_file_icons_4.c"\r
+ >\r
+ </File>\r
</Filter>\r
<Filter\r
Name="Header Files"\r
>\r
</File>\r
<File\r
+ RelativePath="..\..\src\bin\engine_software_gdi.h"\r
+ >\r
+ </File>\r
+ <File\r
RelativePath="..\..\src\bin\engine_software_sdl.h"\r
>\r
</File>\r