static int msmpeg4_decode_motion(MpegEncContext * s,
int *mx_ptr, int *my_ptr);
+extern UINT32 inverse[256];
+
#ifdef DEBUG
int intra_count = 0;
int frame_count = 0;
fact they decided to store the quantized DC (which would lead
to problems if Q could vary !) */
#if defined ARCH_X86 && !defined PIC
- /* using 16bit divisions as they are large enough and 2x as fast */
asm volatile(
"movl %3, %%eax \n\t"
"shrl $1, %%eax \n\t"
"addl %%eax, %2 \n\t"
"addl %%eax, %1 \n\t"
"addl %0, %%eax \n\t"
- "xorl %%edx, %%edx \n\t"
- "divw %w3 \n\t"
- "movzwl %%ax, %0 \n\t"
+ "mull %4 \n\t"
+ "movl %%edx, %0 \n\t"
"movl %1, %%eax \n\t"
- "xorl %%edx, %%edx \n\t"
- "divw %w3 \n\t"
- "movzwl %%ax, %1 \n\t"
+ "mull %4 \n\t"
+ "movl %%edx, %1 \n\t"
"movl %2, %%eax \n\t"
- "xorl %%edx, %%edx \n\t"
- "divw %w3 \n\t"
- "movzwl %%ax, %2 \n\t"
- : "+r" (a), "+r" (b), "+r" (c)
- : "r" (scale)
+ "mull %4 \n\t"
+ "movl %%edx, %2 \n\t"
+ : "+r" (a), "+r" (b), "+r" (c)
+ : "g" (scale), "r" (inverse[scale])
: "%eax", "%edx"
);
#else