+++ /dev/null
-#!amber
-
-# Copyright 2019 Google LLC
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-
-# A test for a coverage-gap found by GraphicsFuzz.
-
-# Short description: A fragment shader that covers a specific instruction folding path.
-
-# The test passes because shader always writes red.
-
-SHADER vertex variant_vertex_shader PASSTHROUGH
-
-# variant_fragment_shader is derived from the following GLSL:
-# #version 310 es
-# precision highp float;
-#
-# layout(location = 0) out vec4 _GLF_color;
-#
-# void main()
-# {
-# int one = 1;
-# // Division by zero results are undefined
-# int tmp = one / 0;
-# if (tmp == 0)
-# _GLF_color = vec4(1, tmp, 0, 1);
-# else
-# _GLF_color = vec4(1, 0, 0, 1);
-# }
-SHADER fragment variant_fragment_shader SPIRV-ASM
-; SPIR-V
-; Version: 1.0
-; Generator: Khronos Glslang Reference Front End; 8
-; Bound: 30
-; Schema: 0
- OpCapability Shader
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint Fragment %4 "main" %22
- OpExecutionMode %4 OriginUpperLeft
- OpSource ESSL 310
- OpName %4 "main"
- OpName %8 "one"
- OpName %10 "tmp"
- OpName %22 "_GLF_color"
- OpDecorate %8 RelaxedPrecision
- OpDecorate %10 RelaxedPrecision
- OpDecorate %11 RelaxedPrecision
- OpDecorate %13 RelaxedPrecision
- OpDecorate %14 RelaxedPrecision
- OpDecorate %22 Location 0
- OpDecorate %24 RelaxedPrecision
- %2 = OpTypeVoid
- %3 = OpTypeFunction %2
- %6 = OpTypeInt 32 1
- %7 = OpTypePointer Function %6
- %9 = OpConstant %6 1
- %12 = OpConstant %6 0
- %15 = OpTypeBool
- %19 = OpTypeFloat 32
- %20 = OpTypeVector %19 4
- %21 = OpTypePointer Output %20
- %22 = OpVariable %21 Output
- %23 = OpConstant %19 1
- %26 = OpConstant %19 0
- %29 = OpConstantComposite %20 %23 %26 %26 %23
- %4 = OpFunction %2 None %3
- %5 = OpLabel
- %8 = OpVariable %7 Function
- %10 = OpVariable %7 Function
- OpStore %8 %9
- %11 = OpLoad %6 %8
- %13 = OpSDiv %6 %11 %12
- OpStore %10 %13
- %14 = OpLoad %6 %10
- %16 = OpIEqual %15 %14 %12
- OpSelectionMerge %18 None
- OpBranchConditional %16 %17 %28
- %17 = OpLabel
- %24 = OpLoad %6 %10
- %25 = OpConvertSToF %19 %24
- %27 = OpCompositeConstruct %20 %23 %25 %26 %23
- OpStore %22 %27
- OpBranch %18
- %28 = OpLabel
- OpStore %22 %29
- OpBranch %18
- %18 = OpLabel
- OpReturn
- OpFunctionEnd
-END
-
-
-BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
-
-PIPELINE graphics variant_pipeline
- ATTACH variant_vertex_shader
- ATTACH variant_fragment_shader
- FRAMEBUFFER_SIZE 256 256
- BIND BUFFER variant_framebuffer AS color LOCATION 0
-END
-CLEAR_COLOR variant_pipeline 0 0 0 255
-
-CLEAR variant_pipeline
-RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
-
-EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
{ "cov-fold-bitwise-or-full-mask.amber", "cov-fold-bitwise-or-full-mask", "A fragment shader that covers a specific instruction folding path." },
{ "cov-fold-bitwise-xor.amber", "cov-fold-bitwise-xor", "A fragment shader that covers a specific instruction folding path." },
{ "cov-fold-div-uniform-by-zero.amber", "cov-fold-div-uniform-by-zero", "A fragment shader that covers a specific instruction folding path." },
-{ "cov-fold-div-variable-by-zero.amber", "cov-fold-div-variable-by-zero", "A fragment shader that covers a specific instruction folding path." },
{ "cov-fold-logical-and-const-variable.amber", "cov-fold-logical-and-const-variable", "A fragment shader that covers a specific instruction folding path." },
{ "cov-fold-logical-and-constant.amber", "cov-fold-logical-and-constant", "A fragment shader that covers a specific instruction folding path." },
{ "cov-fold-logical-or-constant.amber", "cov-fold-logical-or-constant", "A fragment shader that covers a specific instruction folding path." },