r600_context_queries_resume(rctx);
}
-static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
+static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
{
switch (r->target) {
case PIPE_TEXTURE_CUBE:
- return 6;
+ return 6 - 1;
case PIPE_TEXTURE_3D:
- return u_minify(r->depth0, level);
+ return u_minify(r->depth0, level) - 1;
case PIPE_TEXTURE_1D_ARRAY:
- return r->array_size;
case PIPE_TEXTURE_2D_ARRAY:
- return r->array_size;
+ return r->array_size - 1;
default:
- return 1;
+ return 0;
}
}
void si_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
- struct r600_resource_texture *staging)
+ struct r600_resource_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- unsigned layer, level;
+ unsigned layer, level, checked_last_layer, max_layer;
float depth = 1.0f;
+ const struct util_format_description *desc;
+ void *custom_dsa;
struct r600_resource_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
- if (!staging && !texture->dirty_db)
+ if (!staging && !texture->dirty_db_mask)
return;
- for (level = 0; level <= texture->resource.b.b.last_level; level++) {
- unsigned num_layers = u_num_layers(&texture->resource.b.b, level);
+ desc = util_format_description(flushed_depth_texture->resource.b.b.format);
+ switch (util_format_has_depth(desc) | util_format_has_stencil(desc) << 1) {
+ default:
+ assert(!"No depth or stencil to uncompress");
+ case 3:
+ custom_dsa = rctx->custom_dsa_flush_depth_stencil;
+ break;
+ case 2:
+ custom_dsa = rctx->custom_dsa_flush_stencil;
+ break;
+ case 1:
+ custom_dsa = rctx->custom_dsa_flush_depth;
+ break;
+ }
+
+ for (level = first_level; level <= last_level; level++) {
+ if (!staging && !(texture->dirty_db_mask & (1 << level)))
+ continue;
- for (layer = 0; layer < num_layers; layer++) {
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
(struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
- util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, custom_dsa, depth);
r600_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
- }
- if (!staging)
- texture->dirty_db = FALSE;
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case can occur though. */
+ if (!staging && first_layer == 0 && last_layer == max_layer) {
+ texture->dirty_db_mask &= ~(1 << level);
+ }
+ }
}
-void si_flush_depth_textures(struct r600_context *rctx)
+static void si_blit_decompress_depth_in_place(struct r600_context *rctx,
+ struct r600_resource_texture *texture,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
{
- unsigned int i;
+ struct pipe_surface *zsurf, surf_tmpl = {{0}};
+ unsigned layer, max_layer, checked_last_layer, level;
- /* FIXME: This handles fragment shader textures only. */
+ surf_tmpl.format = texture->resource.b.b.format;
- for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
- struct si_pipe_sampler_view *view;
- struct r600_resource_texture *tex;
+ for (level = first_level; level <= last_level; level++) {
+ if (!(texture->dirty_db_mask & (1 << level)))
+ continue;
- view = rctx->ps_samplers.views[i];
- if (!view) continue;
+ surf_tmpl.u.tex.level = level;
- tex = (struct r600_resource_texture *)view->base.texture;
- if (!tex->is_depth)
- continue;
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
- if (tex->is_flushing_texture)
- continue;
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+
+ zsurf = rctx->context.create_surface(&rctx->context, &texture->resource.b.b, &surf_tmpl);
- si_blit_uncompress_depth(&rctx->context, tex, NULL);
+ r600_blitter_begin(&rctx->context, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
+ rctx->custom_dsa_flush_inplace,
+ 1.0f);
+ r600_blitter_end(&rctx->context);
+
+ pipe_surface_reference(&zsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer == max_layer) {
+ texture->dirty_db_mask &= ~(1 << level);
+ }
}
+}
+
+void si_flush_depth_textures(struct r600_context *rctx,
+ struct r600_textures_info *textures)
+{
+ unsigned i;
- /* also check CB here */
- for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
+ for (i = 0; i < textures->n_views; ++i) {
+ struct pipe_sampler_view *view;
struct r600_resource_texture *tex;
- tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
- if (!tex->is_depth)
- continue;
+ view = &textures->views[i]->base;
+ if (!view) continue;
- if (tex->is_flushing_texture)
+ tex = (struct r600_resource_texture *)view->texture;
+ if (!tex->is_depth || tex->is_flushing_texture)
continue;
- si_blit_uncompress_depth(&rctx->context, tex, NULL);
+ si_blit_decompress_depth_in_place(rctx, tex,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
return;
}
- if (rsrc->is_depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, src, NULL);
+ /* This must be done before entering u_blitter to avoid recursion. */
+ if (rsrc->is_depth && !rsrc->is_flushing_texture) {
+ si_blit_decompress_depth_in_place(rctx, rsrc,
+ src_level, src_level,
+ src_box->z, src_box->z + src_box->depth - 1);
+ }
restore_orig[0] = restore_orig[1] = FALSE;
return;
}
- if (rsrc->is_depth && !rsrc->is_flushing_texture)
- r600_texture_depth_flush(ctx, info->src.resource, NULL);
+ if (rsrc->is_depth && !rsrc->is_flushing_texture) {
+ si_blit_decompress_depth_in_place(rctx, rsrc,
+ info->src.level, info->src.level,
+ info->src.box.z,
+ info->src.box.z + info->src.box.depth - 1);
+ }
r600_blitter_begin(ctx, R600_BLIT);
util_blitter_blit(rctx->blitter, info);
unsigned pitch_override;
unsigned is_depth;
- unsigned dirty_db;
+ unsigned dirty_db_mask; /* each bit says if that miplevel is dirty */
struct r600_resource_texture *flushed_depth_texture;
boolean is_flushing_texture;
struct radeon_surface surface;
const struct pipe_resource *base,
struct winsys_handle *whandle);
-void r600_init_flushed_depth_texture(struct pipe_context *ctx,
+bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_resource_texture **staging);
-void r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_resource_texture **staging);
struct r600_context;
*/
struct r600_resource_texture *staging_depth;
- r600_texture_depth_flush(ctx, texture, &staging_depth);
- if (!staging_depth) {
+ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
R600_ERR("failed to create temporary texture to hold untiled copy\n");
pipe_resource_reference(&trans->transfer.resource, NULL);
FREE(trans);
return NULL;
}
+ si_blit_uncompress_depth(ctx, rtex, staging_depth,
+ level, level,
+ box->z, box->z + box->depth - 1);
trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);
}
rctx->ws->buffer_unmap(buf);
- if (rtex->is_depth) {
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
- struct pipe_box sbox;
-
- sbox.x = sbox.y = sbox.z = 0;
- sbox.width = texture->width0;
- sbox.height = texture->height0;
- /* XXX that might be wrong */
- sbox.depth = 1;
-
- ctx->resource_copy_region(ctx, texture, 0, 0, 0, 0,
- &si_resource(rtransfer->staging)->b.b, 0,
- &sbox);
- }
- } else if (rtransfer->staging) {
- if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
+ if (rtex->is_depth) {
+ ctx->resource_copy_region(ctx, texture, transfer->level,
+ transfer->box.x, transfer->box.y, transfer->box.z,
+ &si_resource(rtransfer->staging)->b.b, transfer->level,
+ &transfer->box);
+ } else {
r600_copy_from_staging_texture(ctx, rtransfer);
}
}
NULL /* transfer_inline_write */
};
+DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "RADEON_PRINT_TEXDEPTH", FALSE);
+
static struct r600_resource_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
}
+ if (debug_get_option_print_texdepth() && rtex->is_depth) {
+ printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=%u\n",
+ rtex->surface.npix_x, rtex->surface.npix_y,
+ rtex->surface.npix_z, rtex->surface.blk_w,
+ rtex->surface.blk_h, rtex->surface.blk_d,
+ rtex->surface.array_size, rtex->surface.last_level,
+ rtex->surface.bpe, rtex->surface.nsamples,
+ rtex->surface.flags);
+ if (rtex->surface.flags & RADEON_SURF_ZBUFFER) {
+ for (int i = 0; i <= rtex->surface.last_level; i++) {
+ printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, rtex->surface.level[i].offset,
+ rtex->surface.level[i].slice_size,
+ rtex->surface.level[i].npix_x,
+ rtex->surface.level[i].npix_y,
+ rtex->surface.level[i].npix_z,
+ rtex->surface.level[i].nblk_x,
+ rtex->surface.level[i].nblk_y,
+ rtex->surface.level[i].nblk_z,
+ rtex->surface.level[i].pitch_bytes,
+ rtex->surface.level[i].mode);
+ }
+ }
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ for (int i = 0; i <= rtex->surface.last_level; i++) {
+ printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, rtex->surface.stencil_level[i].offset,
+ rtex->surface.stencil_level[i].slice_size,
+ rtex->surface.stencil_level[i].npix_x,
+ rtex->surface.stencil_level[i].npix_y,
+ rtex->surface.stencil_level[i].npix_z,
+ rtex->surface.stencil_level[i].nblk_x,
+ rtex->surface.stencil_level[i].nblk_y,
+ rtex->surface.stencil_level[i].nblk_z,
+ rtex->surface.stencil_level[i].pitch_bytes,
+ rtex->surface.stencil_level[i].mode);
+ }
+ }
+ }
return rtex;
}
stride, 0, buf, FALSE, &surface);
}
-void r600_init_flushed_depth_texture(struct pipe_context *ctx,
+bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
struct pipe_resource *texture,
struct r600_resource_texture **staging)
{
staging : &rtex->flushed_depth_texture;
if (!staging && rtex->flushed_depth_texture)
- return; /* it's ready */
+ return true; /* it's ready */
resource.target = texture->target;
resource.format = texture->format;
if (staging)
resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
else
- rtex->dirty_db = TRUE;
+ rtex->dirty_db_mask = (1 << (resource.last_level+1)) - 1;
*flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource);
if (*flushed_depth_texture == NULL) {
R600_ERR("failed to create temporary texture to hold flushed depth\n");
- return;
+ return false;
}
(*flushed_depth_texture)->is_flushing_texture = TRUE;
-}
-
-void r600_texture_depth_flush(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_resource_texture **staging)
-{
- struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
-
- r600_init_flushed_depth_texture(ctx, texture, staging);
-
- if (staging) {
- if (!*staging)
- return; /* error */
-
- si_blit_uncompress_depth(ctx, rtex, *staging);
- } else {
- if (!rtex->flushed_depth_texture)
- return; /* error */
-
- si_blit_uncompress_depth(ctx, rtex, NULL);
- }
+ return true;
}
void si_init_surface_functions(struct r600_context *r600)
if (rctx->dummy_pixel_shader) {
rctx->context.delete_fs_state(&rctx->context, rctx->dummy_pixel_shader);
}
- rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush);
+ rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush_depth_stencil);
+ rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush_depth);
+ rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush_stencil);
+ rctx->context.delete_depth_stencil_alpha_state(&rctx->context, rctx->custom_dsa_flush_inplace);
util_unreference_framebuffer_state(&rctx->framebuffer);
util_blitter_destroy(rctx->blitter);
struct si_pipe_sampler_view *views[NUM_TEX_UNITS];
struct si_pipe_sampler_state *samplers[NUM_TEX_UNITS];
unsigned n_views;
+ uint32_t depth_texture_mask; /* which textures are depth */
unsigned n_samplers;
bool samplers_dirty;
bool is_array_sampler[NUM_TEX_UNITS];
struct blitter_context *blitter;
enum radeon_family family;
enum chip_class chip_class;
- void *custom_dsa_flush;
+ void *custom_dsa_flush_depth_stencil;
+ void *custom_dsa_flush_depth;
+ void *custom_dsa_flush_stencil;
+ void *custom_dsa_flush_inplace;
struct r600_screen *screen;
struct radeon_winsys *ws;
struct si_vertex_element *vertex_elements;
struct u_upload_mgr *uploader;
struct util_slab_mempool pool_transfers;
- boolean have_depth_texture, have_depth_fb;
unsigned default_ps_gprs, default_vs_gprs;
void si_init_blit_functions(struct r600_context *rctx);
void si_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
- struct r600_resource_texture *staging);
-void si_flush_depth_textures(struct r600_context *rctx);
+ struct r600_resource_texture *staging,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer);
+void si_flush_depth_textures(struct r600_context *rctx,
+ struct r600_textures_info *textures);
/* r600_buffer.c */
bool si_init_resource(struct r600_screen *rscreen,
si_pm4_delete_state(rctx, dsa, (struct si_state_dsa *)state);
}
-static void *si_create_db_flush_dsa(struct r600_context *rctx)
+static void *si_create_db_flush_dsa(struct r600_context *rctx, bool copy_depth,
+ bool copy_stencil)
{
struct pipe_depth_stencil_alpha_state dsa;
struct si_state_dsa *state;
memset(&dsa, 0, sizeof(dsa));
state = rctx->context.create_depth_stencil_alpha_state(&rctx->context, &dsa);
- si_pm4_set_reg(&state->pm4, R_028000_DB_RENDER_CONTROL,
- S_028000_DEPTH_COPY(1) |
- S_028000_STENCIL_COPY(1) |
- S_028000_COPY_CENTROID(1));
+ if (copy_depth || copy_stencil) {
+ si_pm4_set_reg(&state->pm4, R_028000_DB_RENDER_CONTROL,
+ S_028000_DEPTH_COPY(copy_depth) |
+ S_028000_STENCIL_COPY(copy_stencil) |
+ S_028000_COPY_CENTROID(1));
+ } else {
+ si_pm4_set_reg(&state->pm4, R_028000_DB_RENDER_CONTROL,
+ S_028000_DEPTH_COMPRESS_DISABLE(1) |
+ S_028000_STENCIL_COMPRESS_DISABLE(1));
+ si_pm4_set_reg(&state->pm4, R_02800C_DB_RENDER_OVERRIDE,
+ S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_DISABLE) |
+ S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
+ S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE) |
+ S_02800C_DISABLE_TILE_RATE_TILES(1));
+ }
+
return state;
}
surf = (struct r600_surface *)state->cbufs[cb];
rtex = (struct r600_resource_texture*)state->cbufs[cb]->texture;
- if (rtex->is_depth)
- rctx->have_depth_fb = TRUE;
-
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- r600_init_flushed_depth_texture(&rctx->context,
- state->cbufs[cb]->texture, NULL);
- rtex = rtex->flushed_depth_texture;
- assert(rtex);
- }
-
offset = rtex->surface.level[level].offset;
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
offset += rtex->surface.level[level].slice_size *
util_copy_framebuffer_state(&rctx->framebuffer, state);
/* build states */
- rctx->have_depth_fb = 0;
rctx->export_16bpc = 0;
for (int i = 0; i < state->nr_cbufs; i++) {
si_cb(rctx, pm4, state, i);
{
struct si_pipe_sampler_view *view = CALLOC_STRUCT(si_pipe_sampler_view);
struct r600_resource_texture *tmp = (struct r600_resource_texture*)texture;
- const struct util_format_description *desc = util_format_description(state->format);
+ const struct util_format_description *desc;
unsigned format, num_format;
uint32_t pitch = 0;
unsigned char state_swizzle[4], swizzle[4];
unsigned height, depth, width;
+ enum pipe_format pipe_format = state->format;
int first_non_void;
uint64_t va;
state_swizzle[1] = state->swizzle_g;
state_swizzle[2] = state->swizzle_b;
state_swizzle[3] = state->swizzle_a;
+
+ /* Texturing with separate depth and stencil. */
+ if (tmp->is_depth && !tmp->is_flushing_texture) {
+ switch (pipe_format) {
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ pipe_format = PIPE_FORMAT_Z32_FLOAT;
+ break;
+ case PIPE_FORMAT_X24S8_UINT:
+ case PIPE_FORMAT_S8X24_UINT:
+ case PIPE_FORMAT_X32_S8X24_UINT:
+ pipe_format = PIPE_FORMAT_S8_UINT;
+ break;
+ default:;
+ }
+ }
+
+ desc = util_format_description(pipe_format);
util_format_compose_swizzles(desc->swizzle, state_swizzle, swizzle);
- first_non_void = util_format_get_first_non_void_channel(state->format);
+ first_non_void = util_format_get_first_non_void_channel(pipe_format);
switch (desc->channel[first_non_void].type) {
case UTIL_FORMAT_TYPE_FLOAT:
num_format = V_008F14_IMG_NUM_FORMAT_FLOAT;
num_format = V_008F14_IMG_NUM_FORMAT_UNORM;
}
- format = si_translate_texformat(ctx->screen, state->format, desc, first_non_void);
+ format = si_translate_texformat(ctx->screen, pipe_format, desc, first_non_void);
if (format == ~0) {
format = 0;
}
- if (tmp->is_depth && !tmp->is_flushing_texture) {
- r600_init_flushed_depth_texture(ctx, texture, NULL);
- tmp = tmp->flushed_depth_texture;
- if (!tmp) {
- FREE(view);
- return NULL;
- }
- texture = &tmp->resource.b.b;
- }
-
view->resource = &tmp->resource;
/* not supported any more */
width = tmp->surface.level[0].npix_x;
height = tmp->surface.level[0].npix_y;
depth = tmp->surface.level[0].npix_z;
- pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(state->format);
+ pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(pipe_format);
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
height = 1;
struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
int i, j;
- rctx->have_depth_texture = FALSE;
-
if (!count)
goto out;
(struct pipe_sampler_view **)&samplers->views[i],
views[i]);
- if (resource[i]) {
+ if (views[i]) {
struct r600_resource_texture *rtex =
- (struct r600_resource_texture *)views[i]->texture;
- rctx->have_depth_texture |= rtex->is_depth && !rtex->is_flushing_texture;
+ (struct r600_resource_texture*)views[i]->texture;
+
+ if (rtex->is_depth && !rtex->is_flushing_texture) {
+ samplers->depth_texture_mask |= 1 << i;
+ } else {
+ samplers->depth_texture_mask &= ~(1 << i);
+ }
+
si_pm4_add_bo(pm4, resource[i]->resource, RADEON_USAGE_READ);
+ } else {
+ samplers->depth_texture_mask &= ~(1 << i);
}
for (j = 0; j < Elements(resource[i]->state); ++j) {
rctx->context.create_depth_stencil_alpha_state = si_create_dsa_state;
rctx->context.bind_depth_stencil_alpha_state = si_bind_dsa_state;
rctx->context.delete_depth_stencil_alpha_state = si_delete_dsa_state;
- rctx->custom_dsa_flush = si_create_db_flush_dsa(rctx);
+ rctx->custom_dsa_flush_depth_stencil = si_create_db_flush_dsa(rctx, true, true);
+ rctx->custom_dsa_flush_depth = si_create_db_flush_dsa(rctx, true, false);
+ rctx->custom_dsa_flush_stencil = si_create_db_flush_dsa(rctx, false, true);
+ rctx->custom_dsa_flush_inplace = si_create_db_flush_dsa(rctx, false, false);
rctx->context.set_clip_state = si_set_clip_state;
rctx->context.set_scissor_state = si_set_scissor_state;
unsigned ps_dirty = 0;
if (!rctx->blitter->running) {
- if (rctx->have_depth_fb || rctx->have_depth_texture)
- si_flush_depth_textures(rctx);
+ /* Flush depth textures which need to be flushed. */
+ if (rctx->vs_samplers.depth_texture_mask) {
+ si_flush_depth_textures(rctx, &rctx->vs_samplers);
+ }
+ if (rctx->ps_samplers.depth_texture_mask) {
+ si_flush_depth_textures(rctx, &rctx->ps_samplers);
+ }
}
si_shader_select(ctx, rctx->ps_shader, &ps_dirty);
rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY;
- if (rctx->framebuffer.zsbuf)
- {
- struct pipe_resource *tex = rctx->framebuffer.zsbuf->texture;
- ((struct r600_resource_texture *)tex)->dirty_db = TRUE;
+ /* Set the depth buffer as dirty. */
+ if (rctx->framebuffer.zsbuf) {
+ struct pipe_surface *surf = rctx->framebuffer.zsbuf;
+ struct r600_resource_texture *rtex = (struct r600_resource_texture *)surf->texture;
+
+ rtex->dirty_db_mask |= 1 << surf->u.tex.level;
}
pipe_resource_reference(&ib.buffer, NULL);