&(shader_font_vert_src),
&(shader_font_frag_src),
"font");
-#if defined (GLES_VARIETY_S3C6410)
- evas_gl_common_shader_program_init(&(shared->shader.yuv),
- &(shader_img_vert_src),
- &(shader_img_frag_src),
- "yuv");
-#else
+//#if defined (GLES_VARIETY_S3C6410)
+// evas_gl_common_shader_program_init(&(shared->shader.yuv),
+// &(shader_img_vert_src),
+// &(shader_img_frag_src),
+// "yuv");
+//#else
evas_gl_common_shader_program_init(&(shared->shader.yuv),
&(shader_yuv_vert_src),
&(shader_yuv_frag_src),
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "tex"), 0);
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texu"), 1);
glUniform1i(glGetUniformLocation(shared->shader.yuv.prog, "texv"), 2);
-#endif
+//#endif
// in shader:
// uniform sampler2D tex[8];
//