bin/elementary/test_gesture_layer.c \
bin/elementary/test_gesture_layer2.c \
bin/elementary/test_gesture_layer3.c \
+bin/elementary/test_gfx_filters.c \
bin/elementary/test_glview_simple.c \
bin/elementary/test_glview.c \
bin/elementary/test_glview_manygears.c \
bin/elementary/test_win_plug.c \
bin/elementary/test_win_state.c \
bin/elementary/test_win_wm_rotation.c \
+bin/elementary/test_win_dialog.c \
bin/elementary/test_win_modal.c \
bin/elementary/test_efl_ui_text.c \
bin/elementary/test_win_stack.c \
void test_dnd_multi_features(void *data, Evas_Object *obj, void *event_info);
void test_dnd_types(void *data, Evas_Object *obj, void *event_info);
void test_task_switcher(void *data, Evas_Object *obj, void *event_info);
-//void test_win_dialog(void *data, Evas_Object *obj, void *event_info);
+void test_win_dialog(void *data, Evas_Object *obj, void *event_info);
void test_win_modal(void *data, Evas_Object *obj, void *event_info);
void test_box_disable(void *data, Evas_Object *obj, void *event_info);
void test_layout_disable(void *data, Evas_Object *obj, void *event_info);
void test_efl_ui_text(void *data, Evas_Object *obj, void *event_info);
void test_efl_ui_text_label(void *data, Evas_Object *obj, void *event_info);
void test_evas_mask(void *data, Edje_Object *obj, void *event_info);
-//void test_gfx_filters(void *data, Evas_Object *obj, void *event_info);
+void test_gfx_filters(void *data, Evas_Object *obj, void *event_info);
void test_evas_snapshot(void *data, Evas_Object *obj, void *event_info);
void test_evas_map(void *data, Edje_Object *obj, void *event_info);
void test_efl_gfx_map(void *data, Edje_Object *obj, void *event_info);
ADD_TEST(NULL, "Window / Background", "Window Socket", test_win_socket);
ADD_TEST(NULL, "Window / Background", "Window Plug", test_win_plug);
ADD_TEST(NULL, "Window / Background", "Window WM Rotation", test_win_wm_rotation);
-// ADD_TEST(NULL, "Window / Background", "Window Standard/Dialog", test_win_dialog);
+ ADD_TEST(NULL, "Window / Background", "Window Standard/Dialog", test_win_dialog);
ADD_TEST(NULL, "Window / Background", "Window Keygrab Set", test_win_keygrab);
ADD_TEST(NULL, "Window / Background", "Window Modal", test_win_modal);
ADD_TEST(NULL, "Window / Background", "Window Stack", test_win_stack);
//------------------------------//
ADD_TEST(NULL, "Evas", "Masking", test_evas_mask);
-// ADD_TEST(NULL, "Evas", "Gfx Filters", test_gfx_filters);
+ ADD_TEST(NULL, "Evas", "Gfx Filters", test_gfx_filters);
ADD_TEST(NULL, "Evas", "Snapshot", test_evas_snapshot);
ADD_TEST(NULL, "Evas", "Map", test_evas_map);
ADD_TEST(NULL, "Evas", "Gfx Map", test_efl_gfx_map);