<!-- Vertex Array object functions -->
- <function name="CreateVertexArrays">
+ <function name="CreateVertexArrays" no_error="true">
<param name="n" type="GLsizei" />
<param name="arrays" type="GLuint *" />
</function>
<param name="arrays" type="const GLuint *" count="n"/>
</function>
- <function name="GenVertexArrays" es2="3.0">
+ <function name="GenVertexArrays" es2="3.0" no_error="true">
<param name="n" type="GLsizei"/>
<param name="arrays" type="GLuint *"/>
</function>
* All arrays will be required to live in VBOs.
*/
void GLAPIENTRY
+_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
+}
+
+
+void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
* Generates ID's and creates the array objects.
*/
void GLAPIENTRY
+_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
+}
+
+
+void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
+void GLAPIENTRY
+_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays);
+
void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
+void GLAPIENTRY
+_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays);
+
void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );