stageBuiltins[EShLangVertex].append(
"int gl_InstanceID;" // needs qualifier fixed later
);
- if (spv > 0 && version >= 140)
+ if (vulkan > 0 && version >= 140)
stageBuiltins[EShLangVertex].append(
"in int gl_VertexIndex;"
"in int gl_InstanceIndex;"
"in highp int gl_VertexID;" // needs qualifier fixed later
"in highp int gl_InstanceID;" // needs qualifier fixed later
);
- if (spv > 0)
+ if (vulkan > 0)
stageBuiltins[EShLangVertex].append(
"in highp int gl_VertexIndex;"
"in highp int gl_InstanceIndex;"