}
static void
-gen7_update_texture_surface(struct gl_context *ctx,
- unsigned unit,
- uint32_t *surf_offset,
- bool for_gather)
+gen7_emit_texture_surface_state(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ GLenum target,
+ unsigned min_layer, unsigned max_layer,
+ unsigned min_level, unsigned max_level,
+ unsigned format,
+ unsigned swizzle,
+ uint32_t *surf_offset,
+ bool rw, bool for_gather)
{
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct intel_mipmap_tree *mt = intelObj->mt;
- struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
- struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
-
- if (tObj->Target == GL_TEXTURE_BUFFER) {
- brw_update_buffer_texture_surface(ctx, unit, surf_offset);
- return;
- }
-
+ const unsigned depth = max_layer - min_layer;
uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
8 * 4, 32, surf_offset);
- memset(surf, 0, 8 * 4);
-
- uint32_t tex_format = translate_tex_format(brw,
- intelObj->_Format,
- sampler->sRGBDecode);
- if (for_gather && tex_format == BRW_SURFACEFORMAT_R32G32_FLOAT)
- tex_format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
+ memset(surf, 0, 8 * 4);
- surf[0] = translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
- tex_format << BRW_SURFACE_FORMAT_SHIFT |
+ surf[0] = translate_tex_target(target) << BRW_SURFACE_TYPE_SHIFT |
+ format << BRW_SURFACE_FORMAT_SHIFT |
gen7_surface_tiling_mode(mt->tiling);
/* mask of faces present in cube map; for other surfaces MBZ. */
- if (tObj->Target == GL_TEXTURE_CUBE_MAP || tObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
+ if (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)
surf[0] |= BRW_SURFACE_CUBEFACE_ENABLES;
if (mt->align_h == 4)
if (mt->align_w == 8)
surf[0] |= GEN7_SURFACE_HALIGN_8;
- if (_mesa_is_array_texture(tObj->Target) ||
- tObj->Target == GL_TEXTURE_CUBE_MAP)
+ if (_mesa_is_array_texture(target) || target == GL_TEXTURE_CUBE_MAP)
surf[0] |= GEN7_SURFACE_IS_ARRAY;
- /* if this is a view with restricted NumLayers, then
- * our effective depth is not just the miptree depth.
- */
- uint32_t effective_depth = (tObj->Immutable && tObj->Target != GL_TEXTURE_3D)
- ? tObj->NumLayers : mt->logical_depth0;
-
if (mt->array_layout == ALL_SLICES_AT_EACH_LOD)
surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
- surf[3] = SET_FIELD(effective_depth - 1, BRW_SURFACE_DEPTH) |
+ surf[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
(mt->pitch - 1);
- if (brw->is_haswell && tObj->_IsIntegerFormat)
+ if (brw->is_haswell && _mesa_is_format_integer(mt->format))
surf[3] |= HSW_SURFACE_IS_INTEGER_FORMAT;
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout) |
- SET_FIELD(tObj->MinLayer, GEN7_SURFACE_MIN_ARRAY_ELEMENT) |
- SET_FIELD((effective_depth - 1),
- GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT);
+ SET_FIELD(min_layer, GEN7_SURFACE_MIN_ARRAY_ELEMENT) |
+ SET_FIELD(depth - 1, GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT);
surf[5] = (SET_FIELD(GEN7_MOCS_L3, GEN7_SURFACE_MOCS) |
- SET_FIELD(tObj->MinLevel + tObj->BaseLevel - mt->first_level, GEN7_SURFACE_MIN_LOD) |
+ SET_FIELD(min_level - mt->first_level, GEN7_SURFACE_MIN_LOD) |
/* mip count */
- (intelObj->_MaxLevel - tObj->BaseLevel));
+ (max_level - min_level - 1));
surf[7] = mt->fast_clear_color_value;
if (brw->is_haswell) {
- /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
- * texturing functions that return a float, as our code generation always
- * selects the .x channel (which would always be 0).
- */
- const bool alpha_depth = tObj->DepthMode == GL_ALPHA &&
- (firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
- firstImage->_BaseFormat == GL_DEPTH_STENCIL);
-
- const int swizzle = unlikely(alpha_depth)
- ? SWIZZLE_XYZW : brw_get_texture_swizzle(ctx, tObj);
-
- const bool need_scs_green_to_blue = for_gather && tex_format == BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
+ const bool need_scs_green_to_blue = for_gather && format == BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
surf[7] |=
SET_FIELD(swizzle_to_scs(GET_SWZ(swizzle, 0), need_scs_green_to_blue), GEN7_SURFACE_SCS_R) |
*surf_offset + 4,
mt->bo,
surf[1] - mt->bo->offset64,
- I915_GEM_DOMAIN_SAMPLER, 0);
+ I915_GEM_DOMAIN_SAMPLER,
+ (rw ? I915_GEM_DOMAIN_SAMPLER : 0));
gen7_check_surface_setup(surf, false /* is_render_target */);
}
+static void
+gen7_update_texture_surface(struct gl_context *ctx,
+ unsigned unit,
+ uint32_t *surf_offset,
+ bool for_gather)
+{
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
+
+ if (obj->Target == GL_TEXTURE_BUFFER) {
+ brw_update_buffer_texture_surface(ctx, unit, surf_offset);
+
+ } else {
+ struct intel_texture_object *intel_obj = intel_texture_object(obj);
+ struct intel_mipmap_tree *mt = intel_obj->mt;
+ struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
+ /* If this is a view with restricted NumLayers, then our effective depth
+ * is not just the miptree depth.
+ */
+ const unsigned depth = (obj->Immutable && obj->Target != GL_TEXTURE_3D ?
+ obj->NumLayers : mt->logical_depth0);
+
+ /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
+ * texturing functions that return a float, as our code generation always
+ * selects the .x channel (which would always be 0).
+ */
+ struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel];
+ const bool alpha_depth = obj->DepthMode == GL_ALPHA &&
+ (firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
+ firstImage->_BaseFormat == GL_DEPTH_STENCIL);
+ const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
+ brw_get_texture_swizzle(&brw->ctx, obj));
+
+ unsigned format = translate_tex_format(
+ brw, intel_obj->_Format, sampler->sRGBDecode);
+
+ if (for_gather && format == BRW_SURFACEFORMAT_R32G32_FLOAT)
+ format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD;
+
+ gen7_emit_texture_surface_state(brw, mt, obj->Target,
+ obj->MinLayer, obj->MinLayer + depth,
+ obj->MinLevel + obj->BaseLevel,
+ obj->MinLevel + intel_obj->_MaxLevel + 1,
+ format, swizzle,
+ surf_offset, false, for_gather);
+ }
+}
+
/**
* Creates a null surface.
*
brw->vtbl.update_texture_surface = gen7_update_texture_surface;
brw->vtbl.update_renderbuffer_surface = gen7_update_renderbuffer_surface;
brw->vtbl.emit_null_surface_state = gen7_emit_null_surface_state;
+ brw->vtbl.emit_texture_surface_state = gen7_emit_texture_surface_state;
brw->vtbl.emit_buffer_surface_state = gen7_emit_buffer_surface_state;
}