extern void connman_network_set_protocol(struct connman_network *network,
enum connman_network_protocol protocol);
+extern int connman_network_set_available(struct connman_network *network,
+ connman_bool_t available);
extern int connman_network_set_connected(struct connman_network *network,
connman_bool_t connected);
extern connman_bool_t connman_network_get_remember(struct connman_network *network);
struct connman_element element;
enum connman_network_type type;
enum connman_network_protocol protocol;
+ connman_bool_t available;
connman_bool_t connected;
connman_bool_t remember;
connman_uint8_t strength;
connman_dbus_dict_append_variant(&dict, "Name",
DBUS_TYPE_STRING, &network->name);
+ connman_dbus_dict_append_variant(&dict, "Available",
+ DBUS_TYPE_BOOLEAN, &network->available);
+
connman_dbus_dict_append_variant(&dict, "Connected",
DBUS_TYPE_BOOLEAN, &network->connected);
}
/**
+ * connman_network_set_available:
+ * @network: network structure
+ * @available: availability state
+ *
+ * Change availability state of network (in range)
+ */
+int connman_network_set_available(struct connman_network *network,
+ connman_bool_t available)
+{
+ DBusMessage *signal;
+ DBusMessageIter entry, value;
+ const char *key = "Available";
+
+ DBG("network %p available %d", network, available);
+
+ if (network->available == available)
+ return -EALREADY;
+
+ network->available = available;
+
+ if (network->registered == FALSE)
+ return 0;
+
+ if (network->connected == FALSE && network->remember == FALSE)
+ return 0;
+
+ signal = dbus_message_new_signal(network->element.path,
+ CONNMAN_NETWORK_INTERFACE, "PropertyChanged");
+ if (signal == NULL)
+ return 0;
+
+ dbus_message_iter_init_append(signal, &entry);
+
+ dbus_message_iter_append_basic(&entry, DBUS_TYPE_STRING, &key);
+
+ dbus_message_iter_open_container(&entry, DBUS_TYPE_VARIANT,
+ DBUS_TYPE_BOOLEAN_AS_STRING, &value);
+ dbus_message_iter_append_basic(&value, DBUS_TYPE_BOOLEAN, &available);
+ dbus_message_iter_close_container(&entry, &value);
+
+ g_dbus_send_message(connection, signal);
+
+ return 0;
+}
+
+/**
* connman_network_set_connected:
* @network: network structure
* @connected: connected state