Implement "headless mode" for hidden QQuickCanvases
authorGunnar Sletta <gunnar.sletta@nokia.com>
Thu, 8 Dec 2011 12:24:17 +0000 (13:24 +0100)
committerQt by Nokia <qt-info@nokia.com>
Mon, 19 Dec 2011 13:23:12 +0000 (14:23 +0100)
When all views are hidden, we stop the rendering thread,
kill the OpenGL context and all scene graph content.
The entire scenegraph is recreated based on the QML scene
when a view is shown again.

Change-Id: I734619d9f29263a5cdecbcc9b88c3808d1d64a7f
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
src/quick/items/qquickcanvas.cpp
src/quick/items/qquickwindowmanager.cpp
src/quick/scenegraph/qsgcontext.cpp
tests/auto/qtquick2/qquickcanvas/data/Headless.qml [new file with mode: 0644]
tests/auto/qtquick2/qquickcanvas/data/colors.png [new file with mode: 0644]
tests/auto/qtquick2/qquickcanvas/qquickcanvas.pro
tests/auto/qtquick2/qquickcanvas/tst_qquickcanvas.cpp

index 596db6c..0f281a3 100644 (file)
@@ -199,10 +199,22 @@ void QQuickCanvasPrivate::polishItems()
     updateFocusItemTransform();
 }
 
+void forceUpdate(QQuickItem *item)
+{
+    if (item->flags() & QQuickItem::ItemHasContents)
+        item->update();
+    QQuickItemPrivate::get(item)->dirty(QQuickItemPrivate::ChildrenUpdateMask);
+
+    QList <QQuickItem *> items = item->childItems();
+    for (int i=0; i<items.size(); ++i)
+        forceUpdate(items.at(i));
+}
 
 void QQuickCanvasPrivate::syncSceneGraph()
 {
     if (!renderer) {
+        forceUpdate(rootItem);
+
         QSGRootNode *rootNode = new QSGRootNode;
         rootNode->appendChildNode(QQuickItemPrivate::get(rootItem)->itemNode());
         renderer = context->createRenderer();
@@ -273,9 +285,9 @@ void QQuickCanvasPrivate::init(QQuickCanvas *c)
     q->setSurfaceType(QWindow::OpenGLSurface);
     q->setFormat(context->defaultSurfaceFormat());
 
-    QObject::connect(context, SIGNAL(initialized()), q, SIGNAL(sceneGraphInitialized()));
-    QObject::connect(context, SIGNAL(invalidated()), q, SIGNAL(sceneGraphInvalidated()));
-    QObject::connect(context, SIGNAL(invalidated()), q, SLOT(cleanupSceneGraph()));
+    QObject::connect(context, SIGNAL(initialized()), q, SIGNAL(sceneGraphInitialized()), Qt::DirectConnection);
+    QObject::connect(context, SIGNAL(invalidated()), q, SIGNAL(sceneGraphInvalidated()), Qt::DirectConnection);
+    QObject::connect(context, SIGNAL(invalidated()), q, SLOT(cleanupSceneGraph()), Qt::DirectConnection);
 
     // ### TODO: remove QSGEngine
     engine = new QSGEngine();
@@ -1686,11 +1698,42 @@ void QQuickCanvas::cleanupSceneGraph()
 }
 
 /*!
-    \fn void QSGEngine::sceneGraphInitialized();
+    Returns the opengl context used for rendering.
+
+    If the scene graph is not ready, this function will return 0.
+
+    \sa sceneGraphInitialized(), sceneGraphInvalidated()
+ */
+
+QOpenGLContext *QQuickCanvas::openglContext() const
+{
+    Q_D(const QQuickCanvas);
+    if (d->context->isReady())
+        return d->context->glContext();
+    return 0;
+}
+
+
+/*!
+    \fn void QSGContext::sceneGraphInitialized()
 
     This signal is emitted when the scene graph has been initialized.
 
     This signal will be emitted from the scene graph rendering thread.
+
+ */
+
+
+/*!
+    \fn void QSGContext::sceneGraphInvalidated()
+
+    This signal is emitted when the scene graph has been invalidated.
+
+    This signal implies that the opengl rendering context used
+    has been invalidated and all user resources tied to that context
+    should be released.
+
+    This signal will be emitted from the scene graph rendering thread.
  */
 
 /*!
index 6c75294..ea17cae 100644 (file)
@@ -452,7 +452,7 @@ void QQuickRenderThreadSingleContextWindowManager::handleRemovedWindows()
     while (m_removed_windows.size()) {
         QQuickCanvas *canvas = m_removed_windows.takeLast();
 #ifdef THREAD_DEBUG
-    printf("            RenderThread: removing %p\n", canvas);
+    printf("                RenderThread: removing %p\n", canvas);
 #endif
 
         QQuickCanvasPrivate::get(canvas)->cleanupNodesOnShutdown();
@@ -527,8 +527,13 @@ void QQuickRenderThreadSingleContextWindowManager::run()
     printf("QML Rendering Thread Started\n");
 #endif
 
-    if (!gl)
-        initialize();
+    lock();
+    Q_ASSERT(!gl);
+    initialize();
+    // Wake GUI as it is waiting for the GL context to have appeared, as
+    // an indication that the render thread is now running.
+    wake();
+    unlock();
 
     while (!shouldExit) {
         lock();
@@ -895,10 +900,6 @@ void QQuickRenderThreadSingleContextWindowManager::paint(QQuickCanvas *canvas)
     printf("GUI: paint called: %p\n", canvas);
 #endif
 
-    return;
-
-
-
     lockInGui();
     exhaustSyncEvent();
 
@@ -963,7 +964,10 @@ void QQuickRenderThreadSingleContextWindowManager::startRendering()
     renderThreadAwakened = false;
     inSync = false;
 
+    lockInGui();
     start(); // Start the render thread...
+    wait();
+    unlockInGui();
 
     // Animations will now be driven from the rendering thread.
     if (animationTimer >= 0) {
index a81571e..5af7c76 100644 (file)
@@ -87,9 +87,7 @@ class QSGContextPrivate : public QObjectPrivate
 {
 public:
     QSGContextPrivate()
-        : rootNode(0)
-        , renderer(0)
-        , gl(0)
+        : gl(0)
         , distanceFieldCacheManager(0)
         , flashMode(qmlFlashMode())
         , distanceFieldDisabled(qmlDisableDistanceField())
@@ -101,9 +99,6 @@ public:
     {
     }
 
-    QSGRootNode *rootNode;
-    QSGRenderer *renderer;
-
     QOpenGLContext *gl;
 
     QHash<QSGMaterialType *, QSGMaterialShader *> materials;
diff --git a/tests/auto/qtquick2/qquickcanvas/data/Headless.qml b/tests/auto/qtquick2/qquickcanvas/data/Headless.qml
new file mode 100644 (file)
index 0000000..2e09cb1
--- /dev/null
@@ -0,0 +1,33 @@
+import QtQuick 2.0
+import QtQuick.Window 2.0 as Window
+
+Window.Window {
+
+    width: 300
+    height: 200
+    visible: true
+
+    Text {
+        anchors.left: parent.left
+        anchors.top: parent.top
+        text: "Testing headless mode"
+    }
+
+    Rectangle {
+        anchors.centerIn: parent
+        width: 100
+        height: 50
+        rotation: -30
+        gradient: Gradient {
+            GradientStop { position: 0; color: "lightsteelblue" }
+            GradientStop { position: 1; color: "black" }
+        }
+    }
+
+    Image {
+        source: "colors.png"
+        anchors.bottom: parent.bottom
+        anchors.right: parent.right
+    }
+
+}
diff --git a/tests/auto/qtquick2/qquickcanvas/data/colors.png b/tests/auto/qtquick2/qquickcanvas/data/colors.png
new file mode 100644 (file)
index 0000000..dfb62f3
Binary files /dev/null and b/tests/auto/qtquick2/qquickcanvas/data/colors.png differ
index b4a4bc5..9523697 100644 (file)
@@ -7,6 +7,12 @@ macx:CONFIG -= app_bundle
 CONFIG += parallel_test
 QT += core-private gui-private declarative-private quick-private testlib
 
+testData.files = data
+testData.path = .
+DEPLOYMENT += testData
+
 OTHER_FILES += \
-    data/AnimationsWhileHidden.qml
+    data/AnimationsWhileHidden.qml \
+    data/Headless.qml
+
 
index f8e3596..780f58c 100644 (file)
@@ -196,6 +196,8 @@ private slots:
     void multipleWindows();
 
     void animationsWhileHidden();
+
+    void headless();
 };
 
 tst_qquickcanvas::tst_qquickcanvas()
@@ -541,6 +543,8 @@ void tst_qquickcanvas::qmlCreation()
     QQuickItem* item = canvas->findChild<QQuickItem*>("item");
     QVERIFY(item);
     QCOMPARE(item->canvas(), canvas);
+
+    delete canvas;
 }
 
 void tst_qquickcanvas::clearColor()
@@ -616,6 +620,75 @@ void tst_qquickcanvas::animationsWhileHidden()
 
     // Running animaiton should cause it to become visible again shortly.
     QTRY_VERIFY(canvas->visible());
+
+    delete canvas;
+}
+
+
+class SceneGraphListener : public QObject
+{
+    Q_OBJECT
+
+public:
+    SceneGraphListener()
+        : wasInitialized(false)
+        , wasInvalidated(false)
+    {
+    }
+
+    bool wasInitialized;
+    bool wasInvalidated;
+
+public slots:
+    void initialized() { wasInitialized = true; }
+    void invalidated() { wasInvalidated = true; }
+};
+
+void tst_qquickcanvas::headless()
+{
+    QDeclarativeEngine engine;
+    QDeclarativeComponent component(&engine);
+    component.loadUrl(TESTDATA("Headless.qml"));
+    QObject* created = component.create();
+
+    QQuickCanvas* canvas = qobject_cast<QQuickCanvas*>(created);
+    QVERIFY(canvas);
+
+    QTest::qWaitForWindowShown(canvas);
+    QVERIFY(canvas->visible());
+
+    SceneGraphListener listener;
+    connect(canvas, SIGNAL(sceneGraphInitialized()), &listener, SLOT(initialized()), Qt::DirectConnection);
+    connect(canvas, SIGNAL(sceneGraphInvalidated()), &listener, SLOT(invalidated()), Qt::DirectConnection);
+
+    // Verify that the canvas is alive and kicking
+    QVERIFY(canvas->openglContext() != 0);
+
+    // Store the visual result
+    QImage originalContent = canvas->grabFrameBuffer();
+
+    // Hide the canvas and verify signal emittion and GL context deletion
+    canvas->hide();
+    QVERIFY(listener.wasInvalidated);
+    QVERIFY(canvas->openglContext() == 0);
+
+    // Destroy the native windowing system buffers
+    canvas->destroy();
+    QVERIFY(canvas->handle() == 0);
+
+    // Show and verify that we are back and running
+    canvas->show();
+    QTest::qWaitForWindowShown(canvas);
+
+    QVERIFY(listener.wasInitialized);
+    QVERIFY(canvas->openglContext() != 0);
+
+    // Verify that the visual output is the same
+    QImage newContent = canvas->grabFrameBuffer();
+
+    QCOMPARE(originalContent, newContent);
+
+
 }
 
 QTEST_MAIN(tst_qquickcanvas)