virtual ~LoadModule() {}
- virtual bool open(const string& path) { /* Not supported */ return false; };
- virtual bool open(const char* data, uint32_t size, bool copy) { /* Not supported */ return false; };
- virtual bool open(const uint32_t* data, uint32_t w, uint32_t h, bool copy) { /* Not supported */ return false; };
+ virtual bool open(const string& path) { return false; };
+ virtual bool open(const char* data, uint32_t size, bool copy) { return false; };
+ virtual bool open(const uint32_t* data, uint32_t w, uint32_t h, bool copy) { return false; };
virtual bool read() = 0;
virtual bool close() = 0;
virtual const uint32_t* pixels() { return nullptr; };
- virtual unique_ptr<Scene> scene() { return nullptr; };
+ virtual unique_ptr<Paint> paint() { return nullptr; };
};
}
{
if (loader) {
if (!paint) {
- auto scene = loader->scene();
- if (scene) {
- paint = scene.release();
+ if (auto p = loader->paint()) {
+ paint = p.release();
loader->close();
if (w != loader->w && h != loader->h) resize();
if (paint) return RenderUpdateFlag::None;