This just allows textureGather() to have offsets, which we already
supported in ir3.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6800>
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = false,
- .shaderImageGatherExtended = false,
+ .shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = false,
.shaderUniformBufferArrayDynamicIndexing = true,