{ASF_OBJ_MARKER, "ASF_OBJ_MARKER",
{0xf487cd01, 0x11cfa951, 0xc000e68e, 0x6553200c}
},
+ /* This guid is definitely used for encryption (mentioned in MS smooth
+ * streaming docs) in new PlayReady (c) (tm) (wtf) system, but I haven't
+ * found a proper name for it.
+ * (Edward Jan 11 2011).*/
+ {ASF_OBJ_UNKNOWN_ENCRYPTION_OBJECT, "ASF_OBJ_UNKNOWN_ENCRYPTION_OBJECT",
+ {0x9a04f079, 0x42869840, 0x5be692ab, 0x955f88e0}
+ },
{ASF_OBJ_UNDEFINED, "ASF_OBJ_UNDEFINED",
{0, 0, 0, 0}
}
ASF_OBJ_EXT_CONTENT_ENCRYPTION,
ASF_OBJ_DIGITAL_SIGNATURE_OBJECT,
ASF_OBJ_SCRIPT_COMMAND,
- ASF_OBJ_MARKER
+ ASF_OBJ_MARKER,
+ ASF_OBJ_UNKNOWN_ENCRYPTION_OBJECT
} AsfObjectID;
typedef enum {
case ASF_OBJ_CONTENT_ENCRYPTION:
case ASF_OBJ_EXT_CONTENT_ENCRYPTION:
case ASF_OBJ_DIGITAL_SIGNATURE_OBJECT:
+ case ASF_OBJ_UNKNOWN_ENCRYPTION_OBJECT:
goto error_encrypted;
case ASF_OBJ_CONCEAL_NONE:
case ASF_OBJ_HEAD2: