SortedSymbols.push_back(std::move(Entry.second));
llvm::sort(SortedSymbols,
[](const Symbol &L, const Symbol &R) { return L.ID < R.ID; });
- // We may have unused strings from overwritten symbols. Build a new arena.
- llvm::BumpPtrAllocator NewArena;
- llvm::UniqueStringSaver Strings(NewArena);
- for (auto &S : SortedSymbols)
- own(S, Strings);
- return SymbolSlab(std::move(NewArena), std::move(SortedSymbols));
+ // We may have unused strings from overwritten symbols.
+ // In practice, these are extremely small, it's not worth compacting.
+ return SymbolSlab(std::move(Arena), std::move(SortedSymbols));
}
llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const SymbolSlab &Slab) {