glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.
authorKenneth Graunke <kenneth@whitecape.org>
Sun, 19 Sep 2010 02:51:07 +0000 (04:51 +0200)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 20 Sep 2010 15:33:13 +0000 (17:33 +0200)
When ir_binop_all_equal and ir_binop_any_nequal were introduced, the
meaning of these two opcodes changed to return vectors rather than a
single scalar, but the constant expression handling code was incorrectly
written and only worked for scalars.  As a result, only the first
component of the returned vector would be properly initialized.

src/glsl/ir_constant_expression.cpp

index ec0e26d..61a708f 100644 (file)
@@ -623,36 +623,41 @@ ir_expression::constant_expression_value()
       }
       break;
    case ir_binop_equal:
-      switch (op[0]->type->base_type) {
-      case GLSL_TYPE_UINT:
-         data.b[0] = op[0]->value.u[0] == op[1]->value.u[0];
-         break;
-      case GLSL_TYPE_INT:
-         data.b[0] = op[0]->value.i[0] == op[1]->value.i[0];
-         break;
-      case GLSL_TYPE_FLOAT:
-         data.b[0] = op[0]->value.f[0] == op[1]->value.f[0];
-         break;
-      default:
-         assert(0);
+      assert(op[0]->type == op[1]->type);
+      for (unsigned c = 0; c < components; c++) {
+        switch (op[0]->type->base_type) {
+        case GLSL_TYPE_UINT:
+           data.b[c] = op[0]->value.u[c] == op[1]->value.u[c];
+           break;
+        case GLSL_TYPE_INT:
+           data.b[c] = op[0]->value.i[c] == op[1]->value.i[c];
+           break;
+        case GLSL_TYPE_FLOAT:
+           data.b[c] = op[0]->value.f[c] == op[1]->value.f[c];
+           break;
+        default:
+           assert(0);
+        }
       }
       break;
    case ir_binop_nequal:
-      switch (op[0]->type->base_type) {
-      case GLSL_TYPE_UINT:
-         data.b[0] = op[0]->value.u[0] != op[1]->value.u[0];
-         break;
-      case GLSL_TYPE_INT:
-         data.b[0] = op[0]->value.i[0] != op[1]->value.i[0];
-         break;
-      case GLSL_TYPE_FLOAT:
-         data.b[0] = op[0]->value.f[0] != op[1]->value.f[0];
-         break;
-      default:
-         assert(0);
+      assert(op[0]->type != op[1]->type);
+      for (unsigned c = 0; c < components; c++) {
+        switch (op[0]->type->base_type) {
+        case GLSL_TYPE_UINT:
+           data.b[c] = op[0]->value.u[c] != op[1]->value.u[c];
+           break;
+        case GLSL_TYPE_INT:
+           data.b[c] = op[0]->value.i[c] != op[1]->value.i[c];
+           break;
+        case GLSL_TYPE_FLOAT:
+           data.b[c] = op[0]->value.f[c] != op[1]->value.f[c];
+           break;
+        default:
+           assert(0);
+        }
       }
       break;
-
    case ir_binop_all_equal:
       data.b[0] = op[0]->has_value(op[1]);
       break;