#include "state_tracker/st_cb_program.h"
#include "state_tracker/st_context.h"
+#include "state_tracker/st_program.h"
#ifdef ENABLE_SHADER_CACHE
#if CUSTOM_SHADER_REPLACEMENT
return false;
}
+static bool
+get_shader_program_completion_status(struct gl_context *ctx,
+ struct gl_shader_program *shprog)
+{
+ struct pipe_screen *screen = ctx->screen;
+
+ if (!screen->is_parallel_shader_compilation_finished)
+ return true;
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
+ void *sh = NULL;
+
+ if (!linked || !linked->Program)
+ continue;
+
+ if (st_program(linked->Program)->variants)
+ sh = st_program(linked->Program)->variants->driver_shader;
+
+ unsigned type = pipe_shader_type_from_mesa(i);
+
+ if (sh &&
+ !screen->is_parallel_shader_compilation_finished(screen, sh, type))
+ return false;
+ }
+ return true;
+}
+
/**
* Return the length of a string, or 0 if the pointer passed in is NULL
*/
*params = shProg->DeletePending;
return;
case GL_COMPLETION_STATUS_ARB:
- *params = st_get_shader_program_completion_status(ctx, shProg);
+ *params = get_shader_program_completion_status(ctx, shProg);
return;
case GL_LINK_STATUS:
*params = shProg->data->LinkStatus ? GL_TRUE : GL_FALSE;
return prog;
}
-bool
-st_get_shader_program_completion_status(struct gl_context *ctx,
- struct gl_shader_program *shprog)
-{
- struct pipe_screen *screen = st_context(ctx)->screen;
-
- if (!screen->is_parallel_shader_compilation_finished)
- return true;
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_linked_shader *linked = shprog->_LinkedShaders[i];
- void *sh = NULL;
-
- if (!linked || !linked->Program)
- continue;
-
- if (st_program(linked->Program)->variants)
- sh = st_program(linked->Program)->variants->driver_shader;
-
- unsigned type = pipe_shader_type_from_mesa(i);
-
- if (sh &&
- !screen->is_parallel_shader_compilation_finished(screen, sh, type))
- return false;
- }
- return true;
-}
-
/**
* Plug in the program and shader-related device driver functions.
*/
struct gl_program *prog);
struct gl_program *st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg);
-bool st_get_shader_program_completion_status(struct gl_context *ctx,
- struct gl_shader_program *shprog);
-
#ifdef __cplusplus
}
#endif