The value of buffer transform is supposed to be default if viewporter is
released. Otherwise, the changed value by the viewporter will be
remained even after the viewporter is released.
Change-Id: I15700f1057375c82bb1668684cf542dbddb29c9c
EINA_SAFETY_ON_NULL_RETURN(surface);
surface->base.scaler.viewport = NULL;
+ surface->base.scaler.buffer_viewport.buffer.transform = WL_OUTPUT_TRANSFORM_NORMAL;
surface->base.scaler.buffer_viewport.buffer.src_width = wl_fixed_from_int(-1);
surface->base.scaler.buffer_viewport.surface.width = -1;
surface->base.scaler.buffer_viewport.changed = 1;
+ surface->base.pending.buffer_viewport.buffer.transform = WL_OUTPUT_TRANSFORM_NORMAL;
surface->base.pending.buffer_viewport.buffer.src_width = wl_fixed_from_int(-1);
surface->base.pending.buffer_viewport.surface.width = -1;
surface->base.pending.buffer_viewport.changed = 1;