More state management changes:
authorFelix Kuehling <fxkuehl@gmx.de>
Thu, 25 Mar 2004 01:16:27 +0000 (01:16 +0000)
committerFelix Kuehling <fxkuehl@gmx.de>
Thu, 25 Mar 2004 01:16:27 +0000 (01:16 +0000)
- Don't lock in savageDDUpdateStatte, don't call savageEmitHwStateLocked
- Need to grab the lock for texture uploads now
- New SAVAGE_NEW_CULL bit in new_state to make sure that culling state and
  raster_primitive are not examined at the wrong times.

src/mesa/drivers/dri/savage/savagecontext.h
src/mesa/drivers/dri/savage/savagestate.c
src/mesa/drivers/dri/savage/savagetex.c
src/mesa/drivers/dri/savage/savagetris.c

index 13f3d4a..68a966a 100644 (file)
@@ -66,6 +66,7 @@ typedef struct savage_texture_object_t *savageTextureObjectPtr;
 /* for savagectx.new_state - manage GL->driver state changes
  */
 #define SAVAGE_NEW_TEXTURE 0x1
+#define SAVAGE_NEW_CULL    0x2
 
 
 /*define the max numer of vertex in vertex buf*/
index cd6ba7e..e4e608d 100644 (file)
@@ -791,6 +791,7 @@ static void savageDDCullFaceFrontFace(GLcontext *ctx, GLenum unused)
             break;
     }
     imesa->LcsCullMode = cullMode;    
+    imesa->new_state |= SAVAGE_NEW_CULL;
 }
 #endif /* end #if HW_CULL */
 
@@ -1210,6 +1211,7 @@ static void savageDDEnable_s4(GLcontext *ctx, GLenum cap, GLboolean state)
             else
             {
                imesa->LcsCullMode = BCM_None;
+               imesa->new_state |= SAVAGE_NEW_CULL;
             }
 #endif
             break;
@@ -1326,25 +1328,17 @@ static void savageDDEnable_s3d(GLcontext *ctx, GLenum cap, GLboolean state)
 void savageDDUpdateHwState( GLcontext *ctx )
 {
     savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
-   
-    /*FLUSH_BATCH(imesa);*/
 
-    if(imesa->driDrawable)
-    {
-        LOCK_HARDWARE(imesa);
-    }
-    
-    if (imesa->new_state & SAVAGE_NEW_TEXTURE) {
-       savageUpdateTextureState( ctx );
-    }
-    if((imesa->dirty!=0)|| (imesa->new_state!=0))  
-    {
-        savageEmitHwStateLocked(imesa);
-        imesa->new_state = 0;
-    }
-    if(imesa->driDrawable)
-    {
-        UNLOCK_HARDWARE(imesa);
+    if (imesa->new_state) {
+       FLUSH_BATCH(imesa);
+
+       if (imesa->new_state & SAVAGE_NEW_TEXTURE) {
+           savageUpdateTextureState( ctx );
+       }
+       if ((imesa->new_state & SAVAGE_NEW_CULL)) {
+           savageUpdateCull(ctx);
+       }
+       imesa->new_state = 0;
     }
 }
 
@@ -1584,7 +1578,6 @@ void savageEmitHwStateLocked( savageContextPtr imesa )
 
     if (imesa->dirty & ~SAVAGE_UPLOAD_CLIPRECTS)
     {
-        savageUpdateCull(imesa->glCtx);
         if (imesa->dirty & (SAVAGE_UPLOAD_CTX | SAVAGE_UPLOAD_TEX0  | \
                             SAVAGE_UPLOAD_TEX1 | SAVAGE_UPLOAD_BUFFERS))
         {
@@ -1833,7 +1826,7 @@ void savageDDRenderStart(GLcontext *ctx)
         /* set scissor to the first clip box*/
         savageDDScissor(ctx,pbox->x1,pbox->y1,pbox->x2,pbox->y2);
 
-        savageDDUpdateHwState(ctx); /* update to hardware register*/
+        /*savageDDUpdateHwState(ctx);*/ /* update to hardware register*/
     }
     else /* need not render at all*/
     {
@@ -1855,8 +1848,6 @@ void savageDDRenderEnd(GLcontext *ctx)
 
 static void savageDDInvalidateState( GLcontext *ctx, GLuint new_state )
 {
-   FLUSH_BATCH(SAVAGE_CONTEXT(ctx));
-
    _swrast_InvalidateState( ctx, new_state );
    _swsetup_InvalidateState( ctx, new_state );
    _ac_InvalidateState( ctx, new_state );
index 69cb5b8..aabf6f1 100644 (file)
@@ -791,6 +791,7 @@ int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t )
    savageUpdateTexLRU( imesa, t );
 
    if (t->dirty_images) {
+      LOCK_HARDWARE(imesa);
       savageFlushVerticesLocked (imesa);
       savageDmaFinish (imesa);
       if (SAVAGE_DEBUG & DEBUG_VERBOSE_LRU)
@@ -799,6 +800,7 @@ int savageUploadTexImages( savageContextPtr imesa, savageTextureObjectPtr t )
       for (i = t->min_level ; i <= t->max_level ; i++)
         if (t->dirty_images & (1<<i)) 
            savageUploadTexLevel( t, i );
+      UNLOCK_HARDWARE(imesa);
    }
 
 
index 13772df..6ed2b0f 100644 (file)
@@ -673,13 +673,13 @@ static void savageRasterPrimitive( GLcontext *ctx, GLuint prim )
 {
    savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
 
-   FLUSH_BATCH(imesa);
-
    /* Update culling */
-   if (imesa->raster_primitive != prim)
-      imesa->dirty |= SAVAGE_UPLOAD_CTX;
+   if (imesa->raster_primitive != prim) {
+      imesa->raster_primitive = prim;
+      imesa->new_state |= SAVAGE_NEW_CULL;
+      savageDDUpdateHwState (ctx);
+   }
 
-   imesa->raster_primitive = prim;
 #if 0
    if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple)
    {