{
COLOR_NONE = 0,
COLOR_RGB_888 = 0x1,
- COLOR_RGBA_8888 = 0x3,
+ COLOR_RGBA_8888 = 0x3, // XXX: eh? not 0x2
} EVGL_Color_Bit;
{
DEPTH_NONE = 0,
DEPTH_BIT_8 = 0x1,
- DEPTH_BIT_16 = 0x3,
- DEPTH_BIT_24 = 0x7,
- DEPTH_BIT_32 = 0xF,
- DEPTH_STENCIL = 0xFF,
+ DEPTH_BIT_16 = 0x3, // XXX: eh? not 0x2
+ DEPTH_BIT_24 = 0x7, // XXX: eh? not 0x4
+ DEPTH_BIT_32 = 0xF, // XXX: eh? not 0x8
+ DEPTH_STENCIL = 0xFF, // XXX: eh? not 0x80
} EVGL_Depth_Bit;
typedef enum _EVGL_Stencil_Bit
{
STENCIL_NONE = 0,
STENCIL_BIT_1 = 0x1,
- STENCIL_BIT_2 = 0x3,
- STENCIL_BIT_4 = 0x7,
- STENCIL_BIT_8 = 0xF,
- STENCIL_BIT_16 = 0x1F,
+ STENCIL_BIT_2 = 0x3, // XXX: eh? not 0x2
+ STENCIL_BIT_4 = 0x7, // XXX: eh? not 0x4
+ STENCIL_BIT_8 = 0xF, // XXX: eh? not 0x8
+ STENCIL_BIT_16 = 0x1F, // XXX: eh? not 0x10
} EVGL_Stencil_Bit;