return i;
}
+
/**
* Handles generating a GL_ARB_debug_output message ID generated by the GL or
* GLSL compiler.
/**
+ * Return debug state for the context. The debug state will be allocated
+ * and initialized upon the first call.
+ */
+struct gl_debug_state *
+_mesa_get_debug_state(struct gl_context *ctx)
+{
+ if (!ctx->Debug) {
+ ctx->Debug = CALLOC_STRUCT(gl_debug_state);
+ if (!ctx->Debug) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
+ }
+ else {
+ struct gl_debug_state *debug = ctx->Debug;
+ int s, t, sev;
+
+ /* Enable all the messages with severity HIGH or MEDIUM by default. */
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
+ memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
+ sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
+
+ /* Initialize state for filtering known debug messages. */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
+ assert(debug->Namespaces[0][s][t].IDs);
+
+ for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
+ make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
+ }
+ }
+ }
+ }
+ }
+
+ return ctx->Debug;
+}
+
+
+
+/**
* Returns the state of the given message source/type/ID tuple.
*/
static GLboolean
GLuint id,
enum mesa_debug_severity severity)
{
- GLint gstack = ctx->Debug.GroupStackDepth;
- struct gl_debug_namespace *nspace =
- &ctx->Debug.Namespaces[gstack][source][type];
- uintptr_t state;
+ struct gl_debug_state *debug;
+ uintptr_t state = 0;
- if (!ctx->Debug.DebugOutput)
+ if (!ctx->Debug) {
+ /* no debug state set so far */
return GL_FALSE;
+ }
- /* In addition to not being able to store zero as a value, HashTable also
- * can't use zero as a key.
- */
- if (id)
- state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
- else
- state = nspace->ZeroID;
+ debug = _mesa_get_debug_state(ctx);
+ if (debug) {
+ const GLint gstack = debug->GroupStackDepth;
+ struct gl_debug_namespace *nspace =
+ &debug->Namespaces[gstack][source][type];
- /* Only do this once for each ID. This makes sure the ID exists in,
- * at most, one list, and does not pointlessly appear multiple times.
- */
- if (!(state & KNOWN_SEVERITY)) {
- struct gl_debug_severity *entry;
+ if (!debug->DebugOutput)
+ return GL_FALSE;
- if (state == NOT_FOUND) {
- if (ctx->Debug.Defaults[gstack][severity][source][type])
- state = ENABLED;
- else
- state = DISABLED;
- }
+ /* In addition to not being able to store zero as a value, HashTable also
+ * can't use zero as a key.
+ */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
+ else
+ state = nspace->ZeroID;
- entry = malloc(sizeof *entry);
- if (!entry)
- goto out;
+ /* Only do this once for each ID. This makes sure the ID exists in,
+ * at most, one list, and does not pointlessly appear multiple times.
+ */
+ if (!(state & KNOWN_SEVERITY)) {
+ struct gl_debug_severity *entry;
+
+ if (state == NOT_FOUND) {
+ if (debug->Defaults[gstack][severity][source][type])
+ state = ENABLED;
+ else
+ state = DISABLED;
+ }
- state |= KNOWN_SEVERITY;
+ entry = malloc(sizeof *entry);
+ if (!entry)
+ goto out;
- if (id)
- _mesa_HashInsert(nspace->IDs, id, (void*)state);
- else
- nspace->ZeroID = state;
+ state |= KNOWN_SEVERITY;
- entry->ID = id;
- insert_at_tail(&nspace->Severity[severity], &entry->link);
- }
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+ entry->ID = id;
+ insert_at_tail(&nspace->Severity[severity], &entry->link);
+ }
+ }
out:
return !!(state & ENABLED_BIT);
}
enum mesa_debug_type type,
GLuint id, GLboolean enabled)
{
- GLint gstack = ctx->Debug.GroupStackDepth;
- struct gl_debug_namespace *nspace =
- &ctx->Debug.Namespaces[gstack][source][type];
- uintptr_t state;
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
- /* In addition to not being able to store zero as a value, HashTable also
- * can't use zero as a key.
- */
- if (id)
- state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
- else
- state = nspace->ZeroID;
-
- if (state == NOT_FOUND)
- state = enabled ? ENABLED : DISABLED;
- else {
- if (enabled)
- state |= ENABLED_BIT;
+ if (debug) {
+ GLint gstack = debug->GroupStackDepth;
+ struct gl_debug_namespace *nspace =
+ &debug->Namespaces[gstack][source][type];
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ * can't use zero as a key.
+ */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
else
- state &= ~ENABLED_BIT;
- }
+ state = nspace->ZeroID;
+
+ if (state == NOT_FOUND)
+ state = enabled ? ENABLED : DISABLED;
+ else {
+ if (enabled)
+ state |= ENABLED_BIT;
+ else
+ state &= ~ENABLED_BIT;
+ }
- if (id)
- _mesa_HashInsert(nspace->IDs, id, (void*)state);
- else
- nspace->ZeroID = state;
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+ }
}
enum mesa_debug_type type, GLuint id,
enum mesa_debug_severity severity, GLint len, const char *buf)
{
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
GLint nextEmpty;
struct gl_debug_msg *emptySlot;
+ if (!debug)
+ return;
+
assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);
if (!should_log(ctx, source, type, id, severity))
return;
- if (ctx->Debug.Callback) {
+ if (debug->Callback) {
GLenum gl_type = debug_type_enums[type];
GLenum gl_severity = debug_severity_enums[severity];
- if (ctx->Debug.ARBCallback) {
+ if (debug->ARBCallback) {
gl_severity = remap_severity(gl_severity);
gl_type = remap_type(gl_type);
}
- ctx->Debug.Callback(debug_source_enums[source], gl_type, id, gl_severity,
- len, buf, ctx->Debug.CallbackData);
+ debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
+ len, buf, debug->CallbackData);
return;
}
- if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
+ if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
return;
- nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages)
+ nextEmpty = (debug->NextMsg + debug->NumMessages)
% MAX_DEBUG_LOGGED_MESSAGES;
- emptySlot = &ctx->Debug.Log[nextEmpty];
+ emptySlot = &debug->Log[nextEmpty];
store_message_details(emptySlot, source, type, id, severity, len, buf);
- if (ctx->Debug.NumMessages == 0)
- ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
+ if (debug->NumMessages == 0)
+ debug->NextMsgLength = debug->Log[debug->NextMsg].length;
- ctx->Debug.NumMessages++;
+ debug->NumMessages++;
}
GLuint *id, GLenum *severity, GLsizei bufSize, char *buf,
unsigned caller)
{
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
struct gl_debug_msg *msg;
GLsizei length;
- if (ctx->Debug.NumMessages == 0)
+ if (!debug || debug->NumMessages == 0)
return 0;
- msg = &ctx->Debug.Log[ctx->Debug.NextMsg];
+ msg = &debug->Log[debug->NextMsg];
length = msg->length;
- assert(length > 0 && length == ctx->Debug.NextMsgLength);
+ assert(length > 0 && length == debug->NextMsgLength);
if (bufSize < length && buf != NULL)
return 0;
msg->message = NULL;
msg->length = 0;
- ctx->Debug.NumMessages--;
- ctx->Debug.NextMsg++;
- ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
- ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length;
+ debug->NumMessages--;
+ debug->NextMsg++;
+ debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
+ debug->NextMsgLength = debug->Log[debug->NextMsg].length;
return length;
}
enum mesa_debug_severity severity,
GLboolean enabled)
{
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
int s, t, sev, smax, tmax, sevmax;
- GLint gstack = ctx->Debug.GroupStackDepth;
+ const GLint gstack = debug ? debug->GroupStackDepth : 0;
+
+ if (!debug)
+ return;
if (source == MESA_DEBUG_SOURCE_COUNT) {
source = 0;
struct gl_debug_severity *entry;
/* change the default for IDs we've never seen before. */
- ctx->Debug.Defaults[gstack][sev][s][t] = enabled;
+ debug->Defaults[gstack][sev][s][t] = enabled;
/* Now change the state of IDs we *have* seen... */
- foreach(node, &ctx->Debug.Namespaces[gstack][s][t].Severity[sev]) {
+ foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
entry = (struct gl_debug_severity *)node;
set_message_state(ctx, s, t, entry->ID, enabled);
}
}
+/**
+ * Free context state pertaining to error/debug state for the given stack
+ * depth.
+ */
static void
free_errors_data(struct gl_context *ctx, GLint gstack)
{
+ struct gl_debug_state *debug = ctx->Debug;
enum mesa_debug_type t;
enum mesa_debug_source s;
enum mesa_debug_severity sev;
+ assert(debug);
+
/* Tear down state for filtering debug messages. */
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- _mesa_HashDeleteAll(ctx->Debug.Namespaces[gstack][s][t].IDs,
+ _mesa_HashDeleteAll(debug->Namespaces[gstack][s][t].IDs,
do_nothing, NULL);
- _mesa_DeleteHashTable(ctx->Debug.Namespaces[gstack][s][t].IDs);
+ _mesa_DeleteHashTable(debug->Namespaces[gstack][s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
struct simple_node *node, *tmp;
struct gl_debug_severity *entry;
foreach_s(node, tmp,
- &ctx->Debug.Namespaces[gstack][s][t].Severity[sev]) {
+ &debug->Namespaces[gstack][s][t].Severity[sev]) {
entry = (struct gl_debug_severity *)node;
free(entry);
}
_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Debug.Callback = callback;
- ctx->Debug.CallbackData = userParam;
- ctx->Debug.ARBCallback = GL_FALSE;
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
+ if (debug) {
+ debug->Callback = callback;
+ debug->CallbackData = userParam;
+ debug->ARBCallback = GL_FALSE;
+ }
}
_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
const GLchar *message)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPushDebugGroup";
int s, t, sev;
GLint prevStackDepth;
GLint currStackDepth;
struct gl_debug_msg *emptySlot;
- GET_CURRENT_CONTEXT(ctx);
+ if (!debug)
+ return;
- if (ctx->Debug.GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
+ if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
return;
}
GL_DEBUG_SEVERITY_NOTIFICATION, length,
message, callerstr);
- prevStackDepth = ctx->Debug.GroupStackDepth;
- ctx->Debug.GroupStackDepth++;
- currStackDepth = ctx->Debug.GroupStackDepth;
+ prevStackDepth = debug->GroupStackDepth;
+ debug->GroupStackDepth++;
+ currStackDepth = debug->GroupStackDepth;
/* pop reuses the message details from push so we store this */
if (length < 0)
length = strlen(message);
- emptySlot = &ctx->Debug.DebugGroupMsgs[ctx->Debug.GroupStackDepth];
+ emptySlot = &debug->DebugGroupMsgs[debug->GroupStackDepth];
store_message_details(emptySlot, gl_enum_to_debug_source(source),
gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
id,
for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
/* copy id settings */
- ctx->Debug.Namespaces[currStackDepth][s][t].IDs =
- _mesa_HashClone(ctx->Debug.Namespaces[prevStackDepth][s][t].IDs);
+ debug->Namespaces[currStackDepth][s][t].IDs =
+ _mesa_HashClone(debug->Namespaces[prevStackDepth][s][t].IDs);
for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
struct gl_debug_severity *entry, *prevEntry;
struct simple_node *node;
/* copy default settings for unknown ids */
- ctx->Debug.Defaults[currStackDepth][sev][s][t] =
- ctx->Debug.Defaults[prevStackDepth][sev][s][t];
+ debug->Defaults[currStackDepth][sev][s][t] =
+ debug->Defaults[prevStackDepth][sev][s][t];
/* copy known id severity settings */
- make_empty_list(&ctx->Debug.Namespaces[currStackDepth][s][t].Severity[sev]);
- foreach(node, &ctx->Debug.Namespaces[prevStackDepth][s][t].Severity[sev]) {
+ make_empty_list(&debug->Namespaces[currStackDepth][s][t].Severity[sev]);
+ foreach(node, &debug->Namespaces[prevStackDepth][s][t].Severity[sev]) {
prevEntry = (struct gl_debug_severity *)node;
entry = malloc(sizeof *entry);
if (!entry)
return;
entry->ID = prevEntry->ID;
- insert_at_tail(&ctx->Debug.Namespaces[currStackDepth][s][t].Severity[sev], &entry->link);
+ insert_at_tail(&debug->Namespaces[currStackDepth][s][t].Severity[sev], &entry->link);
}
}
}
void GLAPIENTRY
_mesa_PopDebugGroup(void)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPopDebugGroup";
struct gl_debug_msg *gdmessage;
GLint prevStackDepth;
- GET_CURRENT_CONTEXT(ctx);
+ if (!debug)
+ return;
- if (ctx->Debug.GroupStackDepth <= 0) {
+ if (debug->GroupStackDepth <= 0) {
_mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
return;
}
- prevStackDepth = ctx->Debug.GroupStackDepth;
- ctx->Debug.GroupStackDepth--;
+ prevStackDepth = debug->GroupStackDepth;
+ debug->GroupStackDepth--;
- gdmessage = &ctx->Debug.DebugGroupMsgs[prevStackDepth];
+ gdmessage = &debug->DebugGroupMsgs[prevStackDepth];
/* using log_msg() directly here as verification of parameters
* already done in push
*/
_mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const void *userParam)
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Debug.Callback = callback;
- ctx->Debug.CallbackData = userParam;
- ctx->Debug.ARBCallback = GL_TRUE;
+ struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
+ if (debug) {
+ debug->Callback = callback;
+ debug->CallbackData = userParam;
+ debug->ARBCallback = GL_TRUE;
+ }
}
void
_mesa_init_errors(struct gl_context *ctx)
{
- int s, t, sev;
-
- ctx->Debug.Callback = NULL;
- ctx->Debug.SyncOutput = GL_FALSE;
- ctx->Debug.Log[0].length = 0;
- ctx->Debug.NumMessages = 0;
- ctx->Debug.NextMsg = 0;
- ctx->Debug.NextMsgLength = 0;
- ctx->Debug.GroupStackDepth = 0;
-
- /* Enable all the messages with severity HIGH or MEDIUM by default. */
- memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
- sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
- memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
- sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
- memset(ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
- sizeof ctx->Debug.Defaults[0][MESA_DEBUG_SEVERITY_LOW]);
-
- /* Initialize state for filtering known debug messages. */
- for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- ctx->Debug.Namespaces[0][s][t].IDs = _mesa_NewHashTable();
- assert(ctx->Debug.Namespaces[0][s][t].IDs);
-
- for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
- make_empty_list(&ctx->Debug.Namespaces[0][s][t].Severity[sev]);
- }
- }
- }
+ /* no-op */
}
void
_mesa_free_errors_data(struct gl_context *ctx)
{
- GLint i;
+ if (ctx->Debug) {
+ GLint i;
- for (i = 0; i <= ctx->Debug.GroupStackDepth; i++) {
- free_errors_data(ctx, i);
+ for (i = 0; i <= ctx->Debug->GroupStackDepth; i++) {
+ free_errors_data(ctx, i);
+ }
}
}