powf -> pow
authorDaniel Hritzkiv <daniel.hritzkiv@gmail.com>
Thu, 19 Oct 2017 17:40:03 +0000 (13:40 -0400)
committerDaniel Hritzkiv <daniel.hritzkiv@gmail.com>
Thu, 19 Oct 2017 20:21:29 +0000 (16:21 -0400)
Fix build errors on linux

code/glTF2Exporter.cpp

index 46f201b..9e64155 100644 (file)
@@ -448,7 +448,7 @@ void glTF2Exporter::ExportMaterials()
                 float specularIntensity = specularColor[0] * 0.2125 + specularColor[1] * 0.7154 + specularColor[2] * 0.0721;
                 float roughnessFactor = 1 - std::sqrt(shininess / 1000);
 
-                roughnessFactor = std::powf(roughnessFactor, 2);
+                roughnessFactor = std::pow(roughnessFactor, 2);
                 roughnessFactor = std::min(std::max(roughnessFactor, 0.0f), 1.0f);
 
                 // low specular intensity values should produce a rough material even if shininess is high.