With commit 89b479, we moved to tracking buffer cleanliness
when binding.
TEST=dEQP-GLES31.functional.image_load_store.buffer.load_store.r32ui
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
vbind = pipe_to_virgl_bind(template->bind);
size = template->width0;
- /* SSBOs and texture buffers can written to by host compute shaders. */
- if (vbind == VIRGL_BIND_SHADER_BUFFER || vbind == VIRGL_BIND_SAMPLER_VIEW)
- buf->base.clean = FALSE;
buf->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, 1, 1, 1, 0, 0, size);
util_range_set_empty(&buf->valid_buffer_range);