}
}
- /* BufferData may change an array or uniform buffer, need to update it */
- st->dirty.st |= ST_NEW_VERTEX_ARRAYS | ST_NEW_UNIFORM_BUFFER;
+ /* The current buffer may be bound, so we have to revalidate all atoms that
+ * might be using it.
+ */
+ /* TODO: Add arrays to usage history */
+ st->dirty.st |= ST_NEW_VERTEX_ARRAYS;
+ if (st_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
+ st->dirty.st |= ST_NEW_UNIFORM_BUFFER;
+ if (st_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
+ st->dirty.st |= ST_NEW_STORAGE_BUFFER;
+ if (st_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
+ st->dirty.st |= ST_NEW_SAMPLER_VIEWS | ST_NEW_IMAGE_UNITS;
+ if (st_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
+ st->dirty.st |= ST_NEW_ATOMIC_BUFFER;
return GL_TRUE;
}