Add state changing properties to QQuickSpriteImage
authorAlan Alpert <alan.alpert@nokia.com>
Wed, 26 Oct 2011 05:36:36 +0000 (15:36 +1000)
committerQt by Nokia <qt-info@nokia.com>
Wed, 26 Oct 2011 07:01:28 +0000 (09:01 +0200)
Also adds a manual test for them.

Change-Id: I5f7effe43f5784eccf7221f2bd72da480792bf89
Reviewed-by: Damian Jansen <damian.jansen@nokia.com>
14 files changed:
src/declarative/items/qquickspriteengine_p.h
src/declarative/items/qquickspriteimage.cpp
src/declarative/items/qquickspriteimage_p.h
tests/testapplications/elements/content/GridViewElement.qml
tests/testapplications/elements/content/SpriteImageElement.qml [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacesprite.png [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacesprite2.png [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacesprite3.png [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacesprite4.png [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacesprite5.png [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacesprite6.png [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacesprite7.png [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacespriteX.png [new file with mode: 0644]
tests/testapplications/elements/content/pics/squarefacespriteXX.png [new file with mode: 0644]

index 44f8204..1040140 100644 (file)
@@ -212,8 +212,6 @@ public:
     int count() const {return m_things.count();}
     void setCount(int c);
 
-
-
     void setGoal(int state, int sprite=0, bool jump=false);
     void start(int index=0, int state=0);
     void stop(int index=0);
@@ -221,6 +219,13 @@ public:
 
     QQuickStochasticState* state(int idx){return m_states[idx];}
     int stateIndex(QQuickStochasticState* s){return m_states.indexOf(s);}
+    int stateIndex(const QString& s) {
+        for (int i=0; i<m_states.count(); i++)
+            if (m_states[i]->name() == s)
+                return i;
+        return -1;
+    }
+
     int stateCount() {return m_states.count();}
 private:
 signals:
index 36ab734..098db67 100644 (file)
@@ -250,6 +250,24 @@ struct SpriteVertices {
     Default is true.
 */
 /*!
+    \qmlproperty string QtQuick2::SpriteImage::goalState
+
+    The name of the Sprite which the animation should move to.
+
+    Sprite states have defined durations and transitions between them, setting goalState
+    will cause it to disregard any path weightings (including 0) and head down the path
+    which will reach the goalState quickest (fewest animations). It will pass through
+    intermediate states on that path, and animate them for their duration.
+
+    If it is possible to return to the goalState from the starting point of the goalState
+    it will continue to do so until goalState is set to "" or an unreachable state.
+*/
+/*! \qmlmethod void QtQuick2::SpriteImage::jumpTo(string sprite)
+
+    This function causes the sprite to jump to the specified state immediately, intermediate
+    states are not played.
+*/
+/*!
     \qmlproperty list<Sprite> QtQuick2::SpriteImage::sprites
 
     The sprite or sprites to draw. Sprites will be scaled to the size of this element.
@@ -270,6 +288,22 @@ QQuickSpriteImage::QQuickSpriteImage(QQuickItem *parent) :
             this, SLOT(update()));
 }
 
+void QQuickSpriteImage::jumpTo(const QString &sprite)
+{
+    if (!m_spriteEngine)
+        return;
+    m_spriteEngine->setGoal(m_spriteEngine->stateIndex(sprite), 0, true);
+}
+
+void QQuickSpriteImage::setGoalState(const QString &sprite)
+{
+    if (m_goalState != sprite){
+        m_goalState = sprite;
+        emit goalStateChanged(sprite);
+        m_spriteEngine->setGoal(m_spriteEngine->stateIndex(sprite));
+    }
+}
+
 QDeclarativeListProperty<QQuickSprite> QQuickSpriteImage::sprites()
 {
     return QDeclarativeListProperty<QQuickSprite>(this, &m_sprites, spriteAppend, spriteCount, spriteAt, spriteClear);
index 1ffc95d..969ff10 100644 (file)
@@ -61,6 +61,7 @@ class QQuickSpriteImage : public QQuickItem
     Q_OBJECT
     Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
     Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
+    Q_PROPERTY(QString goalState READ goalState WRITE setGoalState NOTIFY goalStateChanged)
     //###try to share similar spriteEngines for less overhead?
     Q_PROPERTY(QDeclarativeListProperty<QQuickSprite> sprites READ sprites)
     Q_CLASSINFO("DefaultProperty", "sprites")
@@ -80,28 +81,37 @@ public:
         return m_interpolate;
     }
 
+    QString goalState() const
+    {
+        return m_goalState;
+    }
+
 signals:
 
     void runningChanged(bool arg);
     void interpolateChanged(bool arg);
+    void goalStateChanged(QString arg);
 
 public slots:
 
-void setRunning(bool arg)
-{
-    if (m_running != arg) {
-        m_running = arg;
-        emit runningChanged(arg);
+    void jumpTo(const QString &sprite);
+    void setGoalState(const QString &sprite);
+
+    void setRunning(bool arg)
+    {
+        if (m_running != arg) {
+            m_running = arg;
+            emit runningChanged(arg);
+        }
     }
-}
 
-void setInterpolate(bool arg)
-{
-    if (m_interpolate != arg) {
-        m_interpolate = arg;
-        emit interpolateChanged(arg);
+    void setInterpolate(bool arg)
+    {
+        if (m_interpolate != arg) {
+            m_interpolate = arg;
+            emit interpolateChanged(arg);
+        }
     }
-}
 
 private slots:
     void createEngine();
@@ -120,6 +130,7 @@ private:
     bool m_pleaseReset;
     bool m_running;
     bool m_interpolate;
+    QString m_goalState;
 };
 
 QT_END_NAMESPACE
index 2b9884d..79b48d5 100644 (file)
@@ -123,5 +123,6 @@ Rectangle {
         ListElement { label: "Shape"; help: "The Shape element allows you to specify an area for affectors and emitter." }
         ListElement { label: "TrailEmitter"; help: "The TrailEmitter element allows you to emit logical particles from other logical particles." }
         ListElement { label: "Direction"; help: "The Direction elements allow you to specify a vector space." }
+        ListElement { label: "SpriteImage"; help: "The SpriteImage element plays stochastic sprite animations." }
     }
 }
diff --git a/tests/testapplications/elements/content/SpriteImageElement.qml b/tests/testapplications/elements/content/SpriteImageElement.qml
new file mode 100644 (file)
index 0000000..2015eab
--- /dev/null
@@ -0,0 +1,145 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+    id: spriteimageelementtest
+    anchors.fill: parent
+    property string testtext: ""
+    SpriteImage {
+        id: spriteimage
+        sprites: [Sprite {
+            name: "happy"
+            source: "pics/squarefacesprite2.png"
+            frames: 6
+            duration: 120
+            to: {"silly": 1, "sad":0}
+        }, Sprite {
+            name: "silly"
+            source: "pics/squarefacesprite.png"
+            frames: 6
+            duration: 120
+            to: {"happy": 1, "sad": 0}
+        }, Sprite {
+            name: "sad"
+            source: "pics/squarefacesprite3.png"
+            frames: 6
+            duration: 120
+            to: {"evil": 0.5, "sad": 1, "cyclops" : 0}
+        }, Sprite {
+            name: "cyclops"
+            source: "pics/squarefacesprite4.png"
+            frames: 6
+            duration: 120
+            to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1}
+        }, Sprite {
+            name: "evil"
+            source: "pics/squarefacesprite5.png"
+            frames: 6
+            duration: 120
+            to: {"sad": 1.0, "cyclops" : 0}
+        }, Sprite {
+            name: "love"
+            source: "pics/squarefacesprite6.png"
+            frames: 6
+            duration: 120
+            to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1}
+        }, Sprite {
+            name: "boggled"
+            source: "pics/squarefacesprite7.png"
+            frames: 6
+            duration: 120
+            to: {"love": 0.1, "boggled": 0.1, "cyclops" : 0.1, "dying":0}
+        }, Sprite {
+            name: "dying"
+            source: "pics/squarefacespriteX.png"
+            frames: 4
+            duration: 120
+            to: {"dead":1.0}
+        }, Sprite {
+            name: "dead"
+            source: "pics/squarefacespriteXX.png"
+            frames: 1
+            duration: 10000
+        }]
+
+        width: 300
+        height: 300
+        anchors.horizontalCenter: parent.horizontalCenter
+        anchors.bottom: parent.bottom
+    }
+
+
+    SystemTestHelp { id: helpbubble; visible: statenum != 0
+        anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 }
+    }
+    BugPanel { id: bugpanel }
+
+    states: [
+        State { name: "start"; when: statenum == 1
+            StateChangeScript { script: spriteimage.jumpTo("happy"); }
+            PropertyChanges { target: spriteimageelementtest
+                testtext: "This is a SpriteImage element. It should be animating currently."+
+                "It should alternate between winking and sticking out its tongue." }
+        },
+        State { name: "stochastic2"; when: statenum == 2
+            StateChangeScript { script: spriteimage.jumpTo("sad"); }
+            PropertyChanges { target: spriteimageelementtest
+                testtext: "The sprite should now be animating between frowning and being evil."+
+                "This should not be alternating, but mostly frowning with the occasional evil eyes."+
+                "After an evil eyes animation, it should return to frowning at least once." }
+        },
+        State { name: "stochastic3"; when: statenum == 3
+            StateChangeScript { script: spriteimage.jumpTo("cyclops"); }
+            PropertyChanges { target: spriteimageelementtest
+                testtext: "The sprite should now be animating fairly randomly between three animations where it does silly things with its eyes.\n"+
+                "Next the sprite will animate into a static 'dead' state."+
+                "When it does, it should first animate to and play through the 'big eyes' animation (if it is not currently playing that animation) before it enters the dying animation."}
+        },
+        State { name: "dead"; when: statenum == 4
+            PropertyChanges { target: spriteimage; goalState: "dead" }
+            PropertyChanges { target: spriteimageelementtest
+                testtext: "After a brief dying animation, the image should now be static.\n"+
+                "Advance to restart the test." }
+        }
+    ]
+}
diff --git a/tests/testapplications/elements/content/pics/squarefacesprite.png b/tests/testapplications/elements/content/pics/squarefacesprite.png
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