glamor: Fix typo in setting v_position's attrib location.
authorEric Anholt <eric@anholt.net>
Fri, 27 Dec 2013 19:29:27 +0000 (11:29 -0800)
committerEric Anholt <eric@anholt.net>
Sat, 15 Feb 2014 02:30:01 +0000 (18:30 -0800)
Assuming it was the first attribute assigned by the GL, it would have
ended up with location 0 anyway.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
glamor/glamor_gradient.c

index 4ea441e..9460199 100644 (file)
@@ -395,7 +395,7 @@ _glamor_create_radial_gradient_program(ScreenPtr screen, int stops_count,
     glAttachShader(gradient_prog, fs_getcolor_prog);
     glAttachShader(gradient_prog, fs_main_prog);
 
-    glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_positionsition");
+    glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position");
     glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord");
 
     glamor_link_glsl_prog(gradient_prog);