Assuming it was the first attribute assigned by the GL, it would have
ended up with location 0 anyway.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
glAttachShader(gradient_prog, fs_getcolor_prog);
glAttachShader(gradient_prog, fs_main_prog);
- glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_positionsition");
+ glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position");
glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord");
glamor_link_glsl_prog(gradient_prog);