* @li "opengl_sdl"
* @li "buffer"
* @li "ews"
+ * @li "opengl_cocoa"
*
* @{
*/
* @li "sdl-16", "software-16-sdl", "software_16_sdl" (Rendering to SDL
* buffer with 16bit software renderer)
* @li "ews" (rendering to EWS - Ecore + Evas Single Process Windowing System)
+ * @li "gl-cocoa", "gl_cocoa", "opengl-cocoa", "opengl_cocoa" (OpenGL rendering in Cocoa)
*
* All engines use a simple string to select the engine to render, EXCEPT
* the "shot" engine. This actually encodes the output of the virtual